PL Fuck My Life [Deleted]

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FloofCollie

I really suck!
aa
Nov 5, 2016
600
669
Fuck My Life - bad map for checklist contest

I ran out of steam in multiple areas, there's no forward spawn and tons of empty space

Checks fulfilled:
-Respawn never moves (RED)
-Payload goes straight for 1,500 units
-Payload crosses over own path
-Ledge 256 units in height
-Payload travels down for 256 units
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
The map is drastically overscaled. The layout doesn't really feel that incomplete, there's a decent number of routes. It's all just too big and open. I measured the push time of this map to compare it to other maps:

upload_2019-1-2_12-22-40.png


As you can see, it is pretty much exactly as long as Hellstone, a map with a deliberately slow cart and one extra CP. A -> B on its own is almost as long as the entire second stage of Cactus Canyon.

This map doesn't seem fundamentally broken, there's some ideas to work off of and the layout isn't awful - it's just way, way too large.

Also, there is a loose Demoman.

upload_2019-1-2_12-15-27.png

Also, there is a loose Demoman.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
How did that demoman get there in the first place?
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
People will quite often use prop_static models of players in their maps to help get a sense of scale while in Hammer. They usually don't show up in-game because the models aren't configured to work with prop_static. I think this model is a prop_dynamic, and therefore showed up.
 
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