plr Care Package

CTF plr Care Package b2

JLuka

L2: Junior Member
Aug 12, 2015
60
17
CTF Care Package - reverse capture the flag map with the frontline theme

Send the enemy team a supply of sabotage in this reverse capture the flag, frontline themed map. (very early wip)
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
OOH! I love frontline maps. I even tried a failed one myself, so here's my feedback:
The gamemode is overall confusing, especially wen this happened:
ctf_care_package_a50001.jpg

and then I couldn't get the package:
ctf_care_package_a50002.jpg

Another thing is, maybe you could make these models dynamic, and animate them: For example, this tank
ctf_care_package_a50000.jpg

Here's a boring old valve tutorial for it: https://developer.valvesoftware.com/wiki/Prop_dynamic
This is a bit random, and could use some more story behind it:
ctf_care_package_a50006.jpg

So is this:
ctf_care_package_a50007.jpg

Now for some positive feedback!
I like how these two deal little tics of damage:
ctf_care_package_a50003.jpg

ctf_care_package_a50004.jpg

And this full med pack
(though a bit extreme, I would use medium) is very well placed In the mine field:
ctf_care_package_a50005.jpg
Overall the layout is pretty good, keep it up.
 

JLuka

L2: Junior Member
Aug 12, 2015
60
17
thanks for the feedback, most of the stuff like the bomb pit and the toxic waste pit are just place holders for now. i agree with all these ideas.
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
Another round of feed back!
only one of these are animated:
ctf_care_package_a110011.jpg

Remember to pack your map. I already have the frontline assets, so I'm not sure how much is unpacked:
ctf_care_package_a110012.jpg

ctf_care_package_a110013.jpg

Yoyo approves, but on the end, you could add a bit more:
ctf_care_package_a110015.jpg

ctf_care_package_a110014.jpg

ctf_care_package_a110017.jpg

The overall gameplay is a bit strange and confusing took me a full minute to find out what I was doing) Add 50 more overlays and signs.
ctf_care_package_a110018.jpg

Doesn't this vault door thing have hinges?
ctf_care_package_a110019.jpg

There yah go! Feedback! YAY!
 

JLuka

L2: Junior Member
Aug 12, 2015
60
17
thanks again, i thought i packed it but i might have forgotten, working on an update with a different gamemode, those errors were chemical containers, as for the tanks, i want some of them to be shut off
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
as for the tanks, i want some of them to be shut off
I know, I saw some tanks behind half closed doors that should be shut off, but at the spawn, there one with animations, and one without right next to it.It looks weird (In my opinion.)
 

JLuka

L2: Junior Member
Aug 12, 2015
60
17

JLuka

L2: Junior Member
Aug 12, 2015
60
17
anyone know how to change the category from a/d ctf to plr on this site
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
ooh, I like the change. but the plr barrel cart seems a bit weird in my opinion, even though I get the theme.
 

JLuka

L2: Junior Member
Aug 12, 2015
60
17
thanks, that barrel was just part of the prefab, i have not changed it yet, i'm releasing a small update adding stairs to mid and a door in spawn that opens if you own the mid point
 

JLuka

L2: Junior Member
Aug 12, 2015
60
17
-changed lighting to something i think fits now (let me know what you think)
-changed the vault door on the fallout bunker to a metal brush
-changed the sandbags on the upper ground to fence
-added cover to big sniper sight lines
-added another exit to the spawn and made the spawn bigger
-removed the route from mid battlements to spawn lobby
-detailed some terrain and buildings
-moved the tank at spawn cap a little
-other stuff

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YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
Everything looks pretty cool, but the spawn is kinda weird.
 

JLuka

L2: Junior Member
Aug 12, 2015
60
17
sorry this update took so long, i worked on and off and really wanted to detail quit a bit, also had to switch to an older computer because mine if not working

-now in beta
-added a little house for the middle of the map where the payload starts
-added lower level to the factory building
-moved explosive barrels in the storage buildings closer to the windows
-moved the green trucks from upper to lower to give cover to the cart path
-other stuff

please let me know what you think
any ideas are welcomed and bugs you find

-smol

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JLuka

L2: Junior Member
Aug 12, 2015
60
17
-added some outside detail around the forward spawn and blu side
-added a new wall to add cover to the cart path
-added a new closing door in the spawn buildings to help with attacking
-made a few walls thinner to look better
-removed the respawnroom triggers from the forward spawn areas by the river

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JLuka

L2: Junior Member
Aug 12, 2015
60
17
although i've lost the vmf file, i'm trying to decompile it to continue working on this. After downloading the file i realised that none of the custom stuff was in it so now i'm reuploading b2 with all the stuff packed, (it should be hopefully)

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