Powder Keg

CP Powder Keg b13

splashy

L1: Registered
Jul 10, 2015
44
16
a2

Changelog:
-Last point now has ramps around it
-Adjusted displacement clipping through stairs
-Added a light source to lit up area below second spawn
-Removed props on displacement cliff side
-Added stairs on displacement cliff side
-Added ramps on mid
-Fixed a sightline from mid to lobby

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Last edited:

splashy

L1: Registered
Jul 10, 2015
44
16
a3

Changelog:
-New mid
-New last
-Routing and spacing changes in lobby

-Lit up open choke
-Health is now more abundant
-Slow classes can now crouch jump onto fence next to dish from balcony
-New capture times for last and second points

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splashy

L1: Registered
Jul 10, 2015
44
16
a4

Changelog:
-New last
-New lobby
-Reworked cliffs on second
-Reworked clipping on 2nd/valley area
-Moved foward spawn up on gateway
-Different textures on gameplay and spawn doors now
-Adjusted crates on mid
-Adjusted terrain surrounding bowl (no icky spots)
-Moved health pack on 2nd
-Huts on mid had their fences raised all the way up to roof
-Useless room on mid is now just a stairway to highground
-Packs from room moved behind the crates
-Renamed points

Sightline that got feedback during imp is still there (from mid behind the hut into valley), defending team can spot the sniper and kite around it. Pics of the new last/lobby uploaded.

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Wyvern

Certified TF2 Cartographer
Feb 16, 2018
105
152
This looks interesting! I like the 'dish' surrounding that cp. Sort of reminds me of a smaller Hydro.
 

splashy

L1: Registered
Jul 10, 2015
44
16
a6

Changelog:
-Easier access to mid highground (new slope, new door)
-Added hoodoos
-Blocked off one of the routes on lobby
-Added an extra entrance to last
-Replaced dropdown with slope
-Sentry spot on last doesnt have cover anymore
-Changed spawn door location
-Widened door frame on last left

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splashy

L1: Registered
Jul 10, 2015
44
16
Changelog:
-RespawnWaveTimes are now value 8.9 for both teams, 2nd point adjusts spawning by value 3.
-Lower shutter to 2nd is now faster.
-Last spawns moved around, none of them should face a wall anymore.
-Added more lights near mid.
-Lobby changed
-Entrance to last changed.

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splashy

L1: Registered
Jul 10, 2015
44
16
a13 Changelog:
-Reduced the amount of health (Tails was unkillable)
-Reduced space in lobby
-Changed glasstexture accidently to even more transparent one
-Fire-escapes/scaffolding adjusted

Sorry about the last one, I`ll try something other than glass as the texture next version ¯\_(ツ)_/¯

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