Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2018!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
    • Event runs through January 7th, 2019
  • Added the Winter 2018 Cosmetic Case
    • Contains 18 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Mann Co. Store winter sale!
  • General
    • Fixed func_rotating entity not working properly in maps like 2Fort and Gravelpit
    • Fixed Strange Filter: Brimstone not displaying the prefix in the weapon name
    • Fixed a Mann vs. Machine bug with giant robots reported by Justin G. (sigsegv)
    • Added LAN Downunder 2018 tournament medals
    • Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals
    • Added Brazil Fortress Season 3 tournament medals
    • Added Russian Highlander Season 1 tournament medals
    • Added Sacred Scouts 6v6 tournament medals
    • Added AsiaFortress Cup Season 14 tournament medals
    • Added AsiaFortress LAN 2018 tournament medals
    • Updated the Starstorm Slumber unusual effect to fix a display problem
    • Updated the backpack image for Mr. Quackers
    • Updated pd_monster_bash
      • Fixed an out-of-bounds exploit in RED's courtyard
    • Updated pl_millstone_event
      • Fixed a spot where players could trap players with teleport exit
      • Fixed Headless Horseman getting stuck in B area house staircase
    • Updated p_snakewater_final1
      • Fixed "splash bug" issues throughout the map
      • Fixed a lot of visual issues
      • Improved clipping and made movement smoother
      • Made fence near yard closed to projectiles

Read on the TF2 Blog...
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
What the fuck.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Seriously though, did they just set a new record for oldest bug fixed? I remember back in 2012 or something they finally added the original soundtracks back into the Gearbox Half-Life games after someone reported it on GitHub, but that doesn't really count as a bug and it was only eight years old.
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Congratulations are due to @iiboharz (i think) who helped pass the TF2C fix onto valve for repair.
Nothing was passed on from any projects like TF2C, however I was the one who most recently prodded Jill directly to investigate and potentially solve the issue! I dunno what was done to fix this, though I'm sure he could answer that himself if asked.
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
Screw it, it's the holidays. I'll be nice.... this time. :p
 
Last edited:

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Seriously though, did they just set a new record for oldest bug fixed? I remember back in 2012 or something they finally added the original soundtracks back into the Gearbox Half-Life games after someone reported it on GitHub, but that doesn't really count as a bug and it was only eight years old.
What about the one with the desynchronized hitboxes reported by Nicknine? Not sure if both have been day-one bugs, ubt both Nicknine and sigsegv assume it has been there since the launch.
 

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
The Client-Side rotation spawnflag that caused this issue in the first place appears to be completely nuked

However the func_rotatings on cp_gullywash_final1 are still broken because they forgot to tick the Start On flag, and not only that the speeds are way too fast (you can see for yourself if you do 'ent_fire func_rotating Start' in-game)
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
The Client-Side rotation spawnflag that caused this issue in the first place appears to be completely nuked

However the func_rotatings on cp_gullywash_final1 are still broken because they forgot to tick the Start On flag, and not only that the speeds are way too fast (you can see for yourself if you do 'ent_fire func_rotating Start' in-game)
I think they noticed this post