- Sep 27, 2018
- 16
- 5
As a mapper, I've usually found one of the hardest parts of blocking out a map is to enclose it.
You can't just put the entire thing within four walls and call it good, and super huge cliffsides like in Upward are tough to do.
Is there like a rule of thumb for enclosing a map without it looking obvious to a player?
You can't just put the entire thing within four walls and call it good, and super huge cliffsides like in Upward are tough to do.
Is there like a rule of thumb for enclosing a map without it looking obvious to a player?