Map crashes on payload capping Stage 1's last point

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
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A payload map I'm currently working on has had stage 2 added, and now whenever stage 1's final point is capped the game will freeze (and I'll have to manually close it). -condebug gives nothing useful from what I can see, no crash reports are given. Does anyone have any ideas as to why this could be occuring, and what entities might be involved with the crashing?
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
Alt+p for errors? Is the last path_track connected to the next stages next one?

Check names of entities on train watcher and path track names. Most likely some path_track name is non existant and it crashes due to that.
 

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
Have you already tried using con_logfile and developer 2 together and seeing the exact I/O it crashes at?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Alt+p for errors? Is the last path_track connected to the next stages next one?

Check names of entities on train watcher and path track names. Most likely some path_track name is non existant and it crashes due to that.
Tracks between stages connected, path_track names are all correct, just corrected a wrong name on the second team_control_round(referencing the final CP). alt+p gives nothing else anomolous
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Have you already tried using con_logfile and developer 2 together and seeing the exact I/O it crashes at?
(554.51) input sspl_train: sspl_path_end.InPass()
(554.50) output: (path_track,sspl_path_end) -> (sspl_pushzone,Enable,10.0)()
(554.50) output: (path_track,sspl_path_end) -> (sspl_train,Stop)()
(554.50) output: (path_track,sspl_path_end) -> (sspl_pushzone,Disable)()
(554.50) output: (path_track,sspl_path_end) -> (sspl_pushzone,Enable)()
(554.50) output: (path_track,sspl_path_end) -> (sspl_train,TeleportToPathTrack,10.0)(sspl_path_start_s2)
(554.50) output: (path_track,sspl_path_end) -> (cp_two,SetOwner,0.1)(3)
Removing from action list: (path_track,sspl_path_end) -> (cp_two,SetOwner)
(554.50) output: (path_track,sspl_path_end) -> (cp_two_prop,Skin)(1)
(554.50) output: (path_track,sspl_path_end) -> (sspl_capturebell,PlaySound)()
Removing from action list: (path_track,sspl_path_end) -> (cp_two_prop,Skin)
Removing from action list: (path_track,sspl_path_end) -> (sspl_capturebell,PlaySound)
(554.50) output: (path_track,sspl_path_end) -> (sspl_pushzone,CaptureCurrentCP)()
(554.50) output: (path_track,sspl_path_end) -> (sspl_cartsparks,StopSpark)()
Removing from action list: (path_track,sspl_path_end) -> (sspl_pushzone,CaptureCurrentCP)
(554.52) input sspl_path_end: sspl_pushzone.Disable()
(554.52) input sspl_path_end: sspl_train.Stop()
(554.52) input sspl_path_end: sspl_pushzone.Enable()
(554.52) input sspl_path_end: sspl_capturebell.PlaySound()
(554.52) input sspl_path_end: sspl_cartsparks.StopSpark()
(554.52) input sspl_path_end: sspl_cartsparks.StopSpark()
(554.52) input sspl_path_end: cp_two_prop.Skin(1)
(554.52) input sspl_path_end: sspl_pushzone.CaptureCurrentCP()
(554.52) output: (team_control_point,cp_two) -> (sspl_train,SetParent)(2bigelevatorfinal)
(554.52) output: (team_control_point,cp_two) -> (2bigelevatorfinal,SetSpeed,1.0)(1)
(554.52) output: (team_control_point,cp_two) -> (2bigelevatorfinal,StartForward,1.0)()
Blocking load of scene from 'scenes/Player/Pyro/low/1406.vcd'
This is what's given
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
Maybe the 2bigelevatorfinal entity has wrong path_track name? When trains start to move, might cause a crash.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Maybe the 2bigelevatorfinal entity has wrong path_track name? When trains start to move, might cause a crash.
The tracktrain has been working in the past though. I'll give it a look, perhaps it's an issue with the cart being parented to the elevator?
 
Nov 28, 2017
130
118
I just checked, the parenting of the elevator is not the issue as the crash occurs without 2bigelevatorfinal

EDIT: All fixed now, the entity team_control_point_round was missing the third point
 
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