Can tools brushes also act as displacments?

That's the plan

L4: Comfortable Member
Jul 8, 2018
183
38
Yes or no? Any and all answers are appreciated.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
No. Tool textures do not work on displacements and will appear in-game the same as they do in the Hammer editor without their special properties.
 

That's the plan

L4: Comfortable Member
Jul 8, 2018
183
38
If that's the case, then how would you put player clip brushes on top of displacements to keep out players if the displacement and the clipping brush don't line up? Also thanks for the reply :)
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
I'm guessing you're talking about displacement cliffs. Cut the playerclip brushes to match the displacement as best you can. It's okay if the clip brushes extend slightly into the displacement. For example, in arena_offblast, notice how the clip brushes don't exactly match the displacements, but are somewhat approximated to the shape of the cliff and extended into the displacement to reliably keep players from going out of bounds:
upload_2018-12-4_19-11-33.png upload_2018-12-4_19-12-6.png
 

That's the plan

L4: Comfortable Member
Jul 8, 2018
183
38
I'm guessing you're talking about displacement cliffs. Cut the playerclip brushes to match the displacement as best you can. It's okay if the clip brushes extend slightly into the displacement. For example, in arena_offblast, notice how the clip brushes don't exactly match the displacements, but are somewhat approximated to the shape of the cliff and extended into the displacement to reliably keep players from going out of bounds:
upload_2018-12-4_19-11-33.png upload_2018-12-4_19-12-6.png
Thank you for the help, appreciate it.
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Technically, you can use the "Invisible displacement" texture (can be found here below "Invisible") on a displacement and it'll act similarly to a clip brush, but as a displacement. However, What Da Spud Lord said is best practice, and is preferred; only use invisible displacement if you absolutely have to. Also note that if you try to turn a displacement into a brush entity (by ctrl + T or any other way), this will cause the map to not compile
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Fun fact about invisibledisplacement, it's incredibly useful for placing decals on props by lining up the brush face with the model's face, as decals will appear on the face of an invisibledisplacement brush (which does not occur with any other tool textures, to my knowledge).