- Dec 3, 2018
- 2
- 0
Hello everyone,
I'm having problems compiling my map, here's the compile log
After running it through interlopers, it became clear that some displacements were tied to an entity.
I've tried removing the problem by selecting all the displacements in the visgroup and setting them all to: toWorld. this didn't help.
I removed every displacement out of curiosity, but after compiling that version the problem was still here.
Can someone help? I love making this map and don't want to start all over again!
Thanks in advance.
I'm having problems compiling my map, here's the compile log
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\newproject.vmf"
Valve Software - vbsp.exe (Aug 2 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\newproject.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 182, brush 0)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\newproject"
Valve Software - vvis.exe (Aug 2 2018)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\newproject.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\newproject.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\newproject.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\newproject"
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\newproject.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.35 seconds)
5673 faces
3 degenerate faces
1223651 square feet [176205760.00 square inches]
15 Displacements
47973 Square Feet [6908195.00 Square Inches]
sun extent from map=0.087156
sun extent from map=0.087156
31 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
Build Patch/Sample Hash Table(s).....Done<0.0133 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 699/8192 8388/98304 ( 8.5%)
brushsides 4549/65536 36392/524288 ( 6.9%)
planes 1860/65536 37200/1310720 ( 2.8%)
vertexes 7968/65536 95616/786432 (12.2%)
nodes 3530/65536 112960/2097152 ( 5.4%)
texinfos 320/12288 23040/884736 ( 2.6%)
texdata 46/2048 1472/65536 ( 2.2%)
dispinfos 15/0 2640/0 ( 0.0%)
disp_verts 599/0 11980/0 ( 0.0%)
disp_tris 864/0 1728/0 ( 0.0%)
disp_lmsamples 117368/0 117368/0 ( 0.0%)
faces 5673/65536 317688/3670016 ( 8.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2322/65536 130032/3670016 ( 3.5%)
leaves 3555/65536 113760/2097152 ( 5.4%)
leaffaces 6414/65536 12828/131072 ( 9.8%)
leafbrushes 2442/65536 4884/131072 ( 3.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 36102/512000 144408/2048000 ( 7.1%)
edges 20029/256000 80116/1024000 ( 7.8%)
LDR worldlights 30/8192 2640/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 418/32768 4180/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6972/65536 13944/131072 (10.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 3588064/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 26252/393216 ( 6.7%)
LDR ambient table 3555/65536 14220/262144 ( 5.4%)
HDR ambient table 3555/65536 14220/262144 ( 5.4%)
LDR leaf ambient 16654/65536 466312/1835008 (25.4%)
HDR leaf ambient 3555/65536 99540/1835008 ( 5.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8748 ( 0.0%)
pakfile [variable] 1088/0 ( 0.0%)
physics [variable] 254561/4194304 ( 6.1%)
physics terrain [variable] 3513/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 15467
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\newproject.bsp
19 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\newproject.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\newproject.bsp"
After running it through interlopers, it became clear that some displacements were tied to an entity.
I've tried removing the problem by selecting all the displacements in the visgroup and setting them all to: toWorld. this didn't help.
I removed every displacement out of curiosity, but after compiling that version the problem was still here.
Can someone help? I love making this map and don't want to start all over again!
Thanks in advance.