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G.bo

L4: Comfortable Member
Sep 24, 2017
175
193
Any starting tips, for a newbie like me?

Alright, gonna make this quick. I got a couple tips to give.

1) Don't worry about detailing. Start with just basic design using dev textures before you start worrying about making an art pass.

2) Draw out ideas before mapping. It's literally rough drafting your map before putting it in hammer.

3) Be prepared for feedback. Not all of it will be constructive, and not all of it will be what you want to hear, but it does teach you what people like to see in a map.
 

Sir Jent Pickle

L1: Registered
Nov 27, 2018
8
1
Alright, gonna make this quick. I got a couple tips to give.

1) Don't worry about detailing. Start with just basic design using dev textures before you start worrying about making an art pass.

2) Draw out ideas before mapping. It's literally rough drafting your map before putting it in hammer.

3) Be prepared for feedback. Not all of it will be constructive, and not all of it will be what you want to hear, but it does teach you what people like to see in a map.
Maybe an Attack/defend map is gonna be easier to make, since it doesn't have to be mirrored, or..? And thanks a lot :)
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Maybe an Attack/defend map is gonna be easier to make, since it doesn't have to be mirrored, or..? And thanks a lot :)
To the contrary, I would say symmetrical maps are easier to make. You only have to design and build half the map, and flipping the map to create the other half is quite easy.
 

Sir Jent Pickle

L1: Registered
Nov 27, 2018
8
1
I really dislike the idea of just flipping maps. It seems lazy. But I guess it's easier, and a good point to begin from. Maybe some day I could make some symmetrical maps, that actually look different, like Ayutthaya from Overwatch