5CP hud not updating cap progress?

Hyce777

L3: Member
Jun 16, 2009
128
22
I'm at a loss on this one guys.

For whatever reason, only on blue last, the HUD does not update cap progress. It kind of does a bit behind / laggily, but it won't do it in real time.

I.E. you'll stand on the cap point for 2 seconds and it will show like, 1/4 capped. You back off the point, and it jumps up showing 3/4 capped all of the sudden.

Only blue last, no other point does this. I've tried deleting and making a new control point (though I am copying from the ABS gametype library) as well as deleting and replacing the entity "stack" of the gamerules, control point master, etc.

Any clues here?

Compile log is here, for what it's worth: https://pastebin.com/TJpTcmMQ
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
I would recommend double-checking your logic, even try copying the ABS prefab (if you didn't already do that or made substantial changes).

Also, while I can't imagine why this would cause a logic error, I'd be concerned with the "make_triangles:calc_triangle_representation: cannot convert" error in your compile log: http://www.interlopers.net/errors/show=19,73,156
 

Hyce777

L3: Member
Jun 16, 2009
128
22
Thanks!

While re-copying the ABS prefab would not have fixed the problem, the notion of deleting and starting over did.

There was a 2nd capture area for blue's last at red's last. Byproduct of copying / retexturing map halves, I imagine. Oops.

Don't drink and map, kids.