I'm at a loss on this one guys.
For whatever reason, only on blue last, the HUD does not update cap progress. It kind of does a bit behind / laggily, but it won't do it in real time.
I.E. you'll stand on the cap point for 2 seconds and it will show like, 1/4 capped. You back off the point, and it jumps up showing 3/4 capped all of the sudden.
Only blue last, no other point does this. I've tried deleting and making a new control point (though I am copying from the ABS gametype library) as well as deleting and replacing the entity "stack" of the gamerules, control point master, etc.
Any clues here?
Compile log is here, for what it's worth: https://pastebin.com/TJpTcmMQ
For whatever reason, only on blue last, the HUD does not update cap progress. It kind of does a bit behind / laggily, but it won't do it in real time.
I.E. you'll stand on the cap point for 2 seconds and it will show like, 1/4 capped. You back off the point, and it jumps up showing 3/4 capped all of the sudden.
Only blue last, no other point does this. I've tried deleting and making a new control point (though I am copying from the ABS gametype library) as well as deleting and replacing the entity "stack" of the gamerules, control point master, etc.
Any clues here?
Compile log is here, for what it's worth: https://pastebin.com/TJpTcmMQ