Leak Through Solid Wall?

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DirectKEK

L1: Registered
Jun 10, 2018
22
0
So my map has water in it, but the surface isn't visible evidently the sign of a leak.

But when I load a pointfile, the red line starts at a env_light and then goes straight through a wall, then nearly straight down. I can detect no visible gaps. The surface of the water is still not visible.

Is there any other issue that I could fix to make the water visible? Is the leak even there? What's going on?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Is the wall an entity? The world can only be sealed with world brushes, so any brush entities such as func_brush, func_detail and trigger_multiple can't seal the world. Displacements can't seal it either, so keep that in mind
 

DirectKEK

L1: Registered
Jun 10, 2018
22
0
Is the wall an entity? The world can only be sealed with world brushes, so any brush entities such as func_brush, func_detail and trigger_multiple can't seal the world. Displacements can't seal it either, so keep that in mind

no it's a func_detail, but how could I make it an entity or something that can seal it off? note, all my other walls seem fine (probably not for long though), so thats weird.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
no it's a func_detail, but how could I make it an entity or something that can seal it off? note, all my other walls seem fine (probably not for long though), so thats weird.
Just press the To World button on the right toolbar