Texture alignment

shpladoink

L3: Member
Dec 19, 2007
108
6
Is there anything I can do other than select "treat as one" with the texture editor to align textures between brushes? I've got a curved corner that I'd like to look... well, normal. However, choosing "treat as one" seems to do me no good, as I end up with the following result:

shittywallbg9.jpg


Am I missing something or do I have to align each brush's material separately?
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
What i do is, i select all the faces where you want the texture want to be aligned, than press the X or Y position and reposition the texture while you keep all the faces selected of
course.

You will probably have to click on the up button for the X position :)
 

dirtyminuth

L5: Dapper Member
Nov 5, 2007
221
15
Here is what you do:

Go the Texture App mode (Shift-A), make sure mode is set to "Lift & Select."

1. Select the face you want to start with. This should be a face that you've aligned appropriately (with respect to the ground and/or floor).

2. Hold down the Alt key and right click an adjacent face. This will align the texture coordinates and ultimately give you a nice, continuous texture.

3. Don't leave home without 1 & 2. :)
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Here is what you do:

Go the Texture App mode (Shift-A), make sure mode is set to "Lift & Select."

1. Select the face you want to start with. This should be a face that you've aligned appropriately (with respect to the ground and/or floor).

2. Hold down the Alt key and right click an adjacent face. This will align the texture coordinates and ultimately give you a nice, continuous texture.

3. Don't leave home without 1 & 2. :)

I learn every day, ah, I love it.
 

shpladoink

L3: Member
Dec 19, 2007
108
6
Thanks! Still needs a few adjustments for bunches of smaller brushes, but that's an awesome thing to know.
 
G

greenridge

when you click treat as one you then have to align the texture, in this case by pressing "L" or "R".
 

shpladoink

L3: Member
Dec 19, 2007
108
6
when you click treat as one you then have to align the texture, in this case by pressing "L" or "R".
I was doing that before and it worked fine for normal corners, but that method didn't seem to like the rounded edge brushes for whatever reason.
 

dirtyminuth

L5: Dapper Member
Nov 5, 2007
221
15
I was doing that before and it worked fine for normal corners, but that method didn't seem to like the rounded edge brushes for whatever reason.

This might be because the corodinates are based on "World" versus "Face". Those options are in the lower right of the Texture App tool. Try switching to face and doing the Left / Right / Top / Bottom / Center options again.
 
B

Buster Charlie

When using the alt-click method, be sure to jump to the next face as you go to avoid distortion.

If all faces are on the same plane this is not a issue (ie a floor). But if it's a curving face (ie your beveled wall) you will end up aligning faces nearly 90 degrees to each other, so what I do is align the wall to the first brush, then click on it and align it to the next, and then click on it (the 2nd) and align it to the next (the 3rd) and so on till I hit the other wall.

You'll notice a difference if you mess around with it.