Casino City - Try your luck on some games!
That's right! Play real games! Featuring a Slot Machine, Color Roulette, and Plinko/Pachinko!
Made for the Potato's MvM Canteen Crasher Event (link to submission thread below)
OUTDATED POST! SEE OVERVIEW PAGE FOR ACCURATE INFO
That's right! Play real games! Featuring a Slot Machine, Color Roulette, and Plinko/Pachinko!
Made for the Potato's MvM Canteen Crasher Event (link to submission thread below)
Mann Co. has settled in a City dedicated purely to the Casino business. Hoping to earn more cash to save the company, the mercs try their luck on the games. Unfortunately, the robots have arrived and they are here to destroy all your hard-earned chips. Stop them!
It's High Stakes mode! You will lose all chips and prizes if the bomb hatch is destroyed, so spend wisely!
OUTDATED POST! SEE OVERVIEW PAGE FOR ACCURATE INFO
*All buttons are melee only to prevent accidental pressing.*
-CHIPS-
"Chips" (or previously known as Tickets), are the secondary currency used in the map. They are independent from MvM money packs currency, and unlike MvM money, chips are shared globally among all players. A deduction by one player deducts from everyone, so coordinate with your team on spending.
To earn chips, collect dropped Chips Cases from "chips carriers" (A bot carrying a Tickets Case [custom content pending]). The Chips Case Bot will spawn at times defined in the popfile. Even though the Chip Case Bot is treated like a Bomb Bot, it is prevented from capping the hatch. Instead, the bot will deduct 3 Chips from your pot if it reaches the hatch.
Warning: If the bomb hatch is destroyed, all chips and prizes will be lost.
-SHOP-
Spend Chips at the Shop in the main spawn. Prices are in white numbers. The Chips booth in the center will display your current chips balance.
-GAMES-
Games are located around the middle section of the map where the subway is. The entrances are black voids that teleport you to the game area.
To play the game, first purchase a credit by buying one from the purchase button to the left side (price is the white number).
After purchasing a game credit, the play button(s) to the right will unlock. For roulette, the buttons will lock while the wheel stops spinning, but your credit is still saved and the buttons will unlock again.
-Prizes-
W & S - Forward and Reverse Thrust
A & D - Yaw Control
Primary Fire - Shoot Rocket (green reticle)
Secondary Fire - Air Brakes (useful if spinning out of control)
Jump - Exit and drop heli
-CHIPS-
"Chips" (or previously known as Tickets), are the secondary currency used in the map. They are independent from MvM money packs currency, and unlike MvM money, chips are shared globally among all players. A deduction by one player deducts from everyone, so coordinate with your team on spending.
To earn chips, collect dropped Chips Cases from "chips carriers" (A bot carrying a Tickets Case [custom content pending]). The Chips Case Bot will spawn at times defined in the popfile. Even though the Chip Case Bot is treated like a Bomb Bot, it is prevented from capping the hatch. Instead, the bot will deduct 3 Chips from your pot if it reaches the hatch.
Warning: If the bomb hatch is destroyed, all chips and prizes will be lost.
-SHOP-
Spend Chips at the Shop in the main spawn. Prices are in white numbers. The Chips booth in the center will display your current chips balance.
-GAMES-
Games are located around the middle section of the map where the subway is. The entrances are black voids that teleport you to the game area.
To play the game, first purchase a credit by buying one from the purchase button to the left side (price is the white number).
After purchasing a game credit, the play button(s) to the right will unlock. For roulette, the buttons will lock while the wheel stops spinning, but your credit is still saved and the buttons will unlock again.
-Prizes-
Speed: grants a boost effect and is penalized with marked for death.
Power: grants mini crits and is penalized with marked for death.
Nuke: When pressed, the button will destroy everything. Including all bots, all humans, all tanks, and all engineer buildings.
EMP: When pressed, the button will disable all bots for ~25 seconds (TO DO: confirm this number). The bots get the "gate bot disabled" effect as seen in Mannhattan.
Candy: Grants a random piece of candy usable to the player to heal like a small healthkit.
Shield: Grants a hatch shield that will kill a single Bomb Bot that enters its area.
Heli: A drivable, weaponized helicopter! If the pilot ejects, the heli comes crashing down in a huge explosion. Controls at the bottom.
-Controls for Heli-Candy: Grants a random piece of candy usable to the player to heal like a small healthkit.
Shield: Grants a hatch shield that will kill a single Bomb Bot that enters its area.
Heli: A drivable, weaponized helicopter! If the pilot ejects, the heli comes crashing down in a huge explosion. Controls at the bottom.
W & S - Forward and Reverse Thrust
A & D - Yaw Control
Primary Fire - Shoot Rocket (green reticle)
Secondary Fire - Air Brakes (useful if spinning out of control)
Jump - Exit and drop heli
Note: Work in Progress. The previous theme was Arcade (aka mvm_arcade_city a1-a6).
Note: If you want infinite chips, use the command:
Internally, there's no maximum number, but the text can only display 0 - 999 before it wraps around.
Note: If you want infinite chips, use the command:
Code:
ent_fire tickets_text_counter_buffer add [number you want]
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