The lighting part was what made me quit trying to make my first map a year ago, and coming back to this part of mapping is reminding me why.
Even following several guides I just don't understand what I'm doing wrong.
I at one point had a light every couple feet and my map still wouldn't light up enough, and definitely didn't look realistic.
So is there something about lighting a map that I'm just not getting? Right now I have two spotlights in a room of my map, and a light environment above the entire map. I have no idea what to do with the shadow control, so I just angled it the same as my light_environment. The spotlights are made up of point_spotlight and light_spot. The stupid things don't add a bit of light to the room other than the cylinder shape they produce.
I don't need a guide on how to turn lights to face the right direction; I've read 5 of those. : (
(note: sorry about the rage in this post, but this is pretty upsetting stuff)
Even following several guides I just don't understand what I'm doing wrong.
I at one point had a light every couple feet and my map still wouldn't light up enough, and definitely didn't look realistic.
So is there something about lighting a map that I'm just not getting? Right now I have two spotlights in a room of my map, and a light environment above the entire map. I have no idea what to do with the shadow control, so I just angled it the same as my light_environment. The spotlights are made up of point_spotlight and light_spot. The stupid things don't add a bit of light to the room other than the cylinder shape they produce.
I don't need a guide on how to turn lights to face the right direction; I've read 5 of those. : (
(note: sorry about the rage in this post, but this is pretty upsetting stuff)