- Apr 12, 2018
- 23
- 5
Hey, so I made some custom logic using custom announcer voicelines and want to pack my map so the end users don't need to manually install anything.
I am using CompilePal to compile my map but even though the tickbox "pack" under the "publish" preset is ticked, when I load up my compiled map while sv_pure = 2, the sounds aren't working.
The compile log mentions adding the MAPNAME_level_sounds.txt file but otherwise says "0 sounds found".
Here is how my folders and files are set up:
map (and MAPNAME_level_sounds.txt) location:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps
a look inside the MAPNAME_level_sounds.txt file:
https://i.imgur.com/PeXw3x1.png
custom sound file location:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\sound\pc_announcer
The sounds are all working properly when I run my map locally. I just need help with packing these sounds into the bsp.
Thank y'all in advance.
I am using CompilePal to compile my map but even though the tickbox "pack" under the "publish" preset is ticked, when I load up my compiled map while sv_pure = 2, the sounds aren't working.
The compile log mentions adding the MAPNAME_level_sounds.txt file but otherwise says "0 sounds found".
Here is how my folders and files are set up:
map (and MAPNAME_level_sounds.txt) location:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps
a look inside the MAPNAME_level_sounds.txt file:
https://i.imgur.com/PeXw3x1.png
custom sound file location:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\sound\pc_announcer
The sounds are all working properly when I run my map locally. I just need help with packing these sounds into the bsp.
Thank y'all in advance.