Payload map help

That's the plan

L4: Comfortable Member
Jul 8, 2018
183
38
What trigger exactly makes the payload stop and start, I can't seem to figure it out, and it's kinda starting to frustrate me. Any help would be appreciated.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
If you mean when you walk into it, it'd be the trigger_capture area (or func_capturezone, can't remember which). If you mean stopping the payload at points in the track then starting it again, you just disable the path_track at that point.
Are you making a payload map's logic from scratch? If so, you should instead save time and take the ABS pack's payload map prefab