This update brings:
*Remade connector structure between BLU spawn and 1st
-*Added a wide main path, instead of the corridor maze
-* Some minor changes with it that I can't explain, most connect with the new main path
*Remade 1st - now not a structure on the platform, but a platform flush with the ground
*Extended open ground before 1st
*Clipped some stairs better
*Reduced the size of BLU's first spawn's spawndoors to stop constant spam
*Added small steps aside the BLU spawn area's platforms so you don't need to jump
*Added a new side path on last - a dropdown to beside the point for BLU
*Removed huge, clunky wall at last, area now feels more open
*Made platform at 1st slightly larger
*Added a 2nd exit for RED onto the point
*Added a barricade cover over RED's main spawn exit to stop sightlines and such blocking them in
*Changed the gamemode to A/D CP, from A/D CTF
And probably some other stuff I've forgotten
Huge thanks to Idolon, Phi and everyone else who's tested it so far
Screenshots will come later, once I'm happy with the general layout
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