** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\HammerAutosave\pass_arenaball2.vmf"
Valve Software - vbsp.exe (Aug 2 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\HammerAutosave\pass_arenaball2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pass_arenaball2/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pass_arenaball2/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1490.2 5125.3 800.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 109509:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 628 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\HammerAutosave\pass_arenaball2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (302727 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1826 texinfos to 766
Reduced 72 texdatas to 56 (2066 bytes to 1655)
Writing C:\HammerAutosave\pass_arenaball2.bsp
Wrote ZIP buffer, estimated size 6670, actual size 4848
7 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\HammerAutosave\pass_arenaball2"
Valve Software - vvis.exe (Aug 2 2018)
fastvis = true
4 threads
reading c:\hammerautosave\pass_arenaball2.bsp
reading c:\hammerautosave\pass_arenaball2.prt
2637 portalclusters
7955 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 259609 visible clusters (4.35%)
Total clusters visible: 5970036
Average clusters visible: 2263
Building PAS...
Average clusters audible: 2636
visdatasize:1765335 compressed from 1772064
writing c:\hammerautosave\pass_arenaball2.bsp
4 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\HammerAutosave\pass_arenaball2"
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\hammerautosave\pass_arenaball2.bsp
Setting up ray-trace acceleration structure... Done (0.92 seconds)
7834 faces
6 degenerate faces
25125876 square feet [3618126080.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
7828 patches before subdivision
262594 patches after subdivision
344 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (209)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (269)
transfers 127968192, max 3624
transfer lists: 976.3 megs
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Build Patch/Sample Hash Table(s).....Done<0.3098 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
256 of 264 (96% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (66)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/1024 1872/49152 ( 3.8%)
brushes 780/8192 9360/98304 ( 9.5%)
brushsides 6247/65536 49976/524288 ( 9.5%)
planes 4974/65536 99480/1310720 ( 7.6%)
vertexes 13722/65536 164664/786432 (20.9%)
nodes 4575/65536 146400/2097152 ( 7.0%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 56/2048 1792/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7834/65536 438704/3670016 (12.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2220/65536 124320/3670016 ( 3.4%)
leaves 4615/65536 147680/2097152 ( 7.0%)
leaffaces 10293/65536 20586/131072 (15.7%)
leafbrushes 3526/65536 7052/131072 ( 5.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 46410/512000 185640/2048000 ( 9.1%)
edges 27387/256000 109548/1024000 (10.7%)
LDR worldlights 344/8192 30272/720896 ( 4.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1296/32768 12960/327680 ( 4.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 23757/65536 47514/131072 (36.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11583632/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1765335/16777216 (10.5%)
entdata [variable] 60615/393216 (15.4%)
LDR ambient table 4615/65536 18460/262144 ( 7.0%)
HDR ambient table 4615/65536 18460/262144 ( 7.0%)
LDR leaf ambient 2889/65536 80892/1835008 ( 4.4%)
HDR leaf ambient 4615/65536 129220/1835008 ( 7.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8382 ( 0.0%)
pakfile [variable] 4848/0 ( 0.0%)
physics [variable] 302727/4194304 ( 7.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 21756
Writing c:\hammerautosave\pass_arenaball2.bsp
12 minutes, 0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\HammerAutosave\pass_arenaball2.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pass_arenaball2.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -toconsole -dev -console +sv_lan 1 -condebug -w 1824 -h 1026 +map "pass_arenaball2" -steam