It's certainly been a while... I sort of took a break from mapping initially after getting hooked on my Nintendo Switch, and haven't gotten back around to it until recently. But with that, here's a new version of chill.
A4 Changes:
- Evened out mid platforms and turned the bridge into a plank
- Added some geometry and props to second to add more cover
- Redesigned one of the routes between second and mid to be concealed
- Redesigned the geometry around the mid chokes a bit to make them feel better
- Made last overall smaller
- Added a big door to the lower entrance to last that closes
partway when mid is capped to block a sightline
- Slightly lowered the two standable shack roofs at second
- Made the prop for doorframes not solid, because for some reason I hadn't
- Changed the size of the doorway with the window leading to second and added an ammo pack
- Redesigned the left side of the last lobby to be more interesting rather than a corridor
- Changed the angle of the shudder door leading to second from mid, and moved the packs next to it
- Probably some things I forgot
Read the rest of this update entry...