2 random questions by a new mapper.

okiedokie

L1: Registered
Oct 11, 2018
21
2
1. You know how in the KOTH gamemode, a team has to hold a point for 3 minutes to win. Is there a way to raise/lower that number, and make it so you have to hold it for however long I want? Or is it just stuck on 3 minutes?

2. Is there any other map editor out there that makes TF2/Source engine games? I just wanna see if there's better/other options.

Thanks.
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
You can change the length of the koth timer in the "timer length" field of the tf_logic_koth entity
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
2. Is there any other map editor out there that makes TF2/Source engine games? I just wanna see if there's better/other options.

No, the hammer included within your tf2 bin folder is the only way for you to produce levels reliably, however A Boojum Snark's Team Fortress 2 Mapping Resource Pack is a good asset pack that includes some great Prefabs and other tools to assist you in making your maps.
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Also as a fun fact, you can target the timers that KotH uses directly by targeting zz_blue_koth_timer and zz_red_koth_timer with the same inputs as a team_round_timer has. You probably aren't going to need to do this unless you're doing something wacky, like the domination gamemode, but just thought I'd mention it
 

henke37

aa
Sep 23, 2011
2,075
515
To add on that, hammer will show that the I/O is broken. That's because the entities are spawned at runtime and hammer isn't in on the joke.
 

okiedokie

L1: Registered
Oct 11, 2018
21
2
You can change the length of the koth timer in the "timer length" field of the tf_logic_koth entity

Alright thanks, will look into it.
There is Easy TF2 Mapmaker but, it is very limited compared to Hammer.
http://www.teamfortress.tv/34107/easy-tf2-mapmaker

Ah yes that one, so I guess that's the only other option then? Still thanks.

Also as a fun fact, you can target the timers that KotH uses directly by targeting zz_blue_koth_timer and zz_red_koth_timer with the same inputs as a team_round_timer has. You probably aren't going to need to do this unless you're doing something wacky, like the domination gamemode, but just thought I'd mention it

Alright, thanks for the additional info.
To add on that, hammer will show that the I/O is broken. That's because the entities are spawned at runtime and hammer isn't in on the joke.

Odd and interesting.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
2. Is there any other map editor out there that makes TF2/Source engine games? I just wanna see if there's better/other options.
You can always take a look at Sledge: http://sledge-editor.com/
It's a replacement tool for Hammer, and I believe the only other editor with the same general capacities as Hammer, although correct me if I'm wrong
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974