Woodside

CP Woodside A1A

14bit

L14: Bit Member
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Oct 5, 2014
642
2,065
Woodside - There's some trees and a river I think

Unless I'm mistaken, this is my first map since 2015 that hasn't been for a contest, jam, or other similar special event.

2CP A/D, with no forward spawn for Blu. Instead, they get a shortcut after A is capped. The layout's a bit wacky; there's a lot of height variation and some really hard chokes with crazy sightlines. It should be fun.

Layout inspired by Thunder Mountain, Egypt, and Mercenary Park, with visuals inspired by my days rowing up and down rivers back in high school.

Probably a temporary name, we’ll see.

Uses Dan's Super Cool Pine Trees!

Thanks for taking the time to look at my map, I hope you enjoy it!
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Diva damn, looking nice 14!
 

OctoBlitz

Sabotage related, and Tak approved!
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Jan 15, 2016
357
193
Looks nice, cannot wait to test it!
 

14bit

L14: Bit Member
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Oct 5, 2014
642
2,065
Just fixing some bug and tweaking stuff, no layout changes.
  • Enabled the func_respawnroom in Red's forward spawn
  • Fixed missing clipping on some railings near the river
  • Func_nobuild added to a crate near the river
  • Clipped some stuff in Blu's spawn
  • Reduced heath and ammo in some locations
  • Fixed the goal string saying "Capture all three points"
  • Added a box to the back platform between Blu spawn and A
  • Upped capture times for both points
    • A is now at 15, up from 3
    • B is now at 10, up from 5
  • Changed respawnwave times for both teams
    • Blu is now at 3, down from 10
    • Red is now at 6, down from 10
  • Added spectator cams

Read the rest of this update entry...