How do I get my train correctly orientated?

mmik

L2: Junior Member
Dec 28, 2008
76
0
I believe I have the mechanics of the train correct, but the thing sits sideways on the track.
 
T

The Asylum

1. You're using a prop_dynamic for the train, right?

2. Make sure the train prop (not the func_tracktrain) is facing the direction you want it to move in.

3. y helo thar
 

mmik

L2: Junior Member
Dec 28, 2008
76
0
Er... of course it is in hammer... it starts off rotated when I run the map. (the prop is parented to the train, which rotates itself)
 

mmik

L2: Junior Member
Dec 28, 2008
76
0
oh duh.. I bet one side of the tracktrain is dedicated as the front, so I just need to turn it...
 

Evilwind999

L1: Registered
Dec 24, 2008
31
2
yeah i had the same problem with my map. but i sorted it out by just rotating the object in hammer until it was correct lol...
 

mmik

L2: Junior Member
Dec 28, 2008
76
0
ok, haha. I'm watching videos right now to try to learn blender and learn how to make or edit models for source games right now, but I'll turn the stupid thing later and I'm sure it'll be fine. thanks
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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For future reference, if anyone else find this, or if you need it, since I can't really tell... func_tracktrains should always be built facing 0 degrees (east/right) in Hammer.
 

mmik

L2: Junior Member
Dec 28, 2008
76
0
Well I just tried and it didn't work...

Are you saying that it's not possible to rotate the train's initial standpoint?

I mean, it won't be too hard for me to rotate the entire room to compensate, but you're sure there's no way to turn it, eh?
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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If built facing 0, when the map is loaded the train should position itself on the first path_track facing the direction of the next path_track. If it's not doing that... I'm not sure what would be wrong.
 

mmik

L2: Junior Member
Dec 28, 2008
76
0
Hey if you or anyone else happens to look back in this topic, what exactly do I do to make a train that accelerates slowly? You know, rather than going from stopped to max speed. It's currently activated by a button. The output of the button is ondamaged startforward. Should I add another output to set acceleration or something?