How do I make forward spawns? (like cp_coldfront)

freedom

L3: Member
Jan 14, 2017
141
68
I'm making a 5cp map that (if I get it working) will have forward spawns. I only want these to activate when mid is capped for the team that did it, and then deactivate the regular spawns until mid is un-capped by the team. I tried doing spawn with CP but then the team either spawned in the original spawn or both when mid was capped. I want the forward spawns to always be available but only spawn when mid is capped. Help?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Copy all the logic for your original spawn that you'll need: Visualiser, door, spawn points and respawnroom. Name your spawnpoints and door's trigger. Make those two start disabled, and on the capture point's trigger_capture_zone you want them to be enabled on, do OnCapTeamX spawn2_* (I've put a wildcard here so you only need 1 input) Enable, and when you want them to be disabled, OnCapTeamX spawn2_* Disable. You can also put a trigger_teleport linking to an info_teleport_destination in your back spawn so players don't get stuck in the forward spawn