Texture Problem / Can't run map

GraczGhost

L1: Registered
Aug 30, 2018
28
0
Texture problem
When I load my map to the Garry's Mod (Edd's House), sidewalk textures are looking different than in Hammer or in TF2.
How it looks in GMOD (look at sidewalk) https://imgur.com/FMIjFVu

How looks in Hammer and in TF2
https://imgur.com/5gGODHO
https://imgur.com/jt21f7H

Name of the sidewalk texture: concretefloor006a

How can I fix that for GMOD? Because I want it to look like same in editor and in TF2.

Can't run map
Thus I got problem with a second map. Whenever I'm trying to run the map (compile it) I keep getting error, which annoys me, but only for that map. Here's log of it: (It's a edited ctf_gorge map without 3d skybox, added carpet, new lights, etc.)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse.vmf"

Valve Software - vbsp.exe (Aug 2 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 2363, brush 0)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse"

Valve Software - vvis.exe (Aug 2 2018)
4 threads
reading c:\users\me\downloads\tf2 tools\GraczsSafehouse.bsp
Error opening c:\users\me\downloads\tf2 tools\GraczsSafehouse.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse"

Valve Software - vrad.exe SSE (Jul 18 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\me\downloads\tf2 tools\GraczsSafehouse.bsp
Error opening c:\users\me\downloads\tf2 tools\GraczsSafehouse.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\me\Downloads\TF2 Tools\GraczsSafehouse.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\GraczsSafehouse.bsp"

The command failed. Windows reported the error:
"Cannot find specified file"
 
Last edited:

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Error: displacement found on a(n) func_detail entity - not supported (entity 2363, brush 0)
For the compile problem, displacements should never be entities. You don't need to func_detail displacements because by default they don't cut visleaves or block visibility.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
That could be conflicting texture names. GMOD might have a texture with the same name as what you've used so is replaced by it
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
That definitely looks like conflicting texture names. Save the TF2 one as something that GMOD won't have then pack it into the BSP or add it into your GMOD directory. You could also use something from a texture pack like Frontline so GMOD won't have a replacing texture
 

GraczGhost

L1: Registered
Aug 30, 2018
28
0
Found just the replacing one, pretty familiar to the concrete006 but yellow-brighter without strapes. But I'll see if that works.
 
Last edited:

GraczGhost

L1: Registered
Aug 30, 2018
28
0
Save the TF2 one as something that GMOD won't have then pack it into the BSP or add it into your GMOD directory.

Ain't fixed that. Texture's still the same.
 

GraczGhost

L1: Registered
Aug 30, 2018
28
0
And about I found the replacing texture. Still I don't know how to find that entity for "Can't run map"
Althrough I keep trying through "Find entities", it just refuses to work.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
try marking all displacements through the visgroups menu, and pressing 'to world'