Odd rendering issue through window

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
I've created a window within my map - it is one way and set up as so:
Blockbullet brush, a brush textured with nodraw on all sides except the exterior side, which is a chrome texture, a brush with a glass texture, and the back face of a displacement passes through the window, behind the chrome brush. Once compiled, it appears as so, with anything outside not being rendered properly:
20181006221535_1.jpg
20181006221545_1.jpg


If anyone has any ideas for a fix, it would be greatly appreciated
 

henke37

aa
Sep 23, 2011
2,075
515
Nodraw is blocking for visibility purposes. Pick a different material. Invisible or perhaps skip would be a better choice here.
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
670
Couldn't you just tie the Nodraw/chrome brush to a func_detail, since that would presumably be the only one that's blocking visibility?
 

Reas

L1: Registered
Oct 6, 2018
40
31
how about keeping all of the sides as a blockbullet except for just one maybe that would work?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
how about keeping all of the sides as a blockbullet except for just one maybe that would work?
Just changing them to skip is working fine.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Uhm, I'm pretty sure skip should never be used on the same brush as any other texture except for hint, unless you're using func_occulder.