Instant respawn

That's the plan

L4: Comfortable Member
Jul 8, 2018
183
38
How do I make it so that when the player dies they instantly respawn? is there a entity for that?
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
tf_gamerules is the entity that controls respawn wave times. To have a respawn wave time of zero (instant respawn after deathcam plays), create a tf_gamerules entity and a logic_auto entity, then add the output "OnMapSpawn" (or "OnMultiNewRound" for a multi staged map) targeting your gamerules entity with the input "Set[Red/Blue]TeamRespawnWaveTime" with a parameter override of respawn wave time you want, in this case 0. I'd also recommend reading up on the wiki how respawn waves work to get a better understanding of how TF2 handles respawning. You can also pass a game_forcespawn entity the input "ForceTeamRespawn" with a parameter override of either 2 or 3 to instantly respawn everybody on either Red or Blue respectively
 

That's the plan

L4: Comfortable Member
Jul 8, 2018
183
38
tf_gamerules is the entity that controls respawn wave times. To have a respawn wave time of zero (instant respawn after deathcam plays), create a tf_gamerules entity and a logic_auto entity, then add the output "OnMapSpawn" (or "OnMultiNewRound" for a multi staged map) targeting your gamerules entity with the input "Set[Red/Blue]TeamRespawnWaveTime" with a parameter override of respawn wave time you want, in this case 0. I'd also recommend reading up on the wiki how respawn waves work to get a better understanding of how TF2 handles respawning. You can also pass a game_forcespawn entity the input "ForceTeamRespawn" with a parameter override of either 2 or 3 to instantly respawn everybody on either Red or Blue respectively
Thanks man, appreciate the help. Problem solved :)