- Aug 1, 2015
- 78
- 38
Clearcut - A logging themed KotH map that I've spent way too much time on.
I Give You B5!:
After what could be considered a lengthy time of me not doing anything I finally gave in. I couldn't think of any reasons as to why it needed more tweaked or changed currently so here it is.
Clearcut has been worked on by me for close to 5 to 4 years, with me coming back once or twice a week to add to it. It's current version looks almost nothing like the original but still holds similarities that hark to it's simple beginnings. The change log is huge, and I will probably miss a lot.
What's New?:
Ho-boy, this will be long but I'll do my best to be accurate and complete.
I Give You B5!:
After what could be considered a lengthy time of me not doing anything I finally gave in. I couldn't think of any reasons as to why it needed more tweaked or changed currently so here it is.
Clearcut has been worked on by me for close to 5 to 4 years, with me coming back once or twice a week to add to it. It's current version looks almost nothing like the original but still holds similarities that hark to it's simple beginnings. The change log is huge, and I will probably miss a lot.
What's New?:
Ho-boy, this will be long but I'll do my best to be accurate and complete.
- clearcut_b5_10
- Geometry:
- The map has a brand new spawn area giving the owners of said spawn a slight height advantage.
- The transition buildings leading out of the spawn area have been moved around with the left side being completely changed for an easier to reach route.
- The courtyard outside of the transitions buildings has had it's cliff removed opting for a slope instead.
- The main buildings in front of the point now have staircases inside(for the large center one) or outside(for the tower). this is to create an upper are with a sniper perch and cover.
- The building next to the point has had it's layout completely changed. It now has a staircase leading to the roofs next to the point instead of under.
- Tower have been added next to the point to provide cover from the point and to give jump opportunity to soldiers.
- The area under the point has been removed to make the map more focus on fight on the point.
- Health/Ammo Kits:
- The kits behind the center building have not been moved.
- The kits behind the tower have been moved closer to the point.
- The kits inside the side buildings near the point have been place on the stairs to make it easy to grab as you pass by.
- Lighting:
- Daytime is how the map is now lit, many lights have been moved or changed to compensate for this.
- Props:
- Tons have been added to give it more detail.
- Skybox:
- A fully built skybox has been added to make it more believable and enjoyable to view.
- ...and so, so much more:
- I could point out changes for hours, but seeing it will it explain better than I can. The map has seen so much change and because of this it's 1.12 GB, so thankfully I compressed it to make it easier for servers and players to download.
- Geometry:
Thank you for all who have helped me with this!
Future updates will be thought of based on feedback!
Future updates will be thought of based on feedback!