Need a team-based trigger.

mmik

L2: Junior Member
Dec 28, 2008
76
0
I need one that specifically acts like trigger_capture_area, where cloaked or disguised spies cannot cap. However, I don't want the actual point-cap part of trigger_capture_area, and on its own the trigger just crashes my game.

How can I get around this? Is there a way to remove various functions from the whole capture-point setup process so that it still works, but doesn't actually capture or anything? Or an entirely different trigger I could use? (remember I need the area to be untriggerable by a disguised spy)
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
I would think a trigger_multiple, but I seriously doubt that it can be easily programmed to where disguised spies do not affect it.

Perhaps you could help explain why you need it as such?

Also, there's a method of using a ghost cap, where you use a trigger_capture_area with a point that does not appear on the HUD, but I don't know if it will be any useful to you.
 

mmik

L2: Junior Member
Dec 28, 2008
76
0
That may be my only option.. To put it simple:
I'm making a sort of obstacle course map where various classes are needed. The spy will have a simple path with trap doors and things, where they'll activate unless you're disguised.

I do NOT want to resort to putting sentries in my map if I don't have to.