I need one that specifically acts like trigger_capture_area, where cloaked or disguised spies cannot cap. However, I don't want the actual point-cap part of trigger_capture_area, and on its own the trigger just crashes my game.
How can I get around this? Is there a way to remove various functions from the whole capture-point setup process so that it still works, but doesn't actually capture or anything? Or an entirely different trigger I could use? (remember I need the area to be untriggerable by a disguised spy)
How can I get around this? Is there a way to remove various functions from the whole capture-point setup process so that it still works, but doesn't actually capture or anything? Or an entirely different trigger I could use? (remember I need the area to be untriggerable by a disguised spy)