2007 Contest Helper Scripts

B!scuit

L4: Comfortable Member
Aug 12, 2016
195
266
Over the last week I threw together a script & asset lists for the proposed 2007 Contest

All assets used by Dustbowl, Granary, Gravelpit, Well (CP), 2Fort & Hydro (.csv format):
Prop List: https://drive.google.com/open?id=13z7_dgBs5_RFBrZ4i7SEsqykFVIZiaz3
Material List: https://drive.google.com/open?id=10arm6O0ujHi3YqDia6VL6iBlF3WOdYXF

.vmf check script: https://github.com/snake-biscuits/vmf_tool/blob/master/examples/2007_asset_check.py
(will require vector.py, vmf_tool.py & of course the two .csv files)
With a little tweaking the script can take any comma separated list(s) of props & materials
You can use a single list, or even type a short one straight into the script
Just drag & drop as many .vmfs over the script as you like &it will tell you which assets need changing!
(Thinking about it named logs with lists would probably be better than the current system)

Bonus!
Asset List Generator: https://github.com/snake-biscuits/bsp_tool/blob/master/examples/spreadsheets/all_assets_at_launch.py
Handy if you want to sampling a theme from a few maps
(Just make sure the Steam Directory in the script is correct & the maps you're sampling are unpacked!)
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I might enter. Is there a specific thread besides this explaining rules and such?
 

B!scuit

L4: Comfortable Member
Aug 12, 2016
195
266
The 2007 Contest is an idea that has come up once or twice on the Discord
Nothing official at time of writing as there are concerns limiting asset use is too restrictive as a Contest Premise (at least that's what I've gathered)
But, I was asked if I could compile a list of assets used in the maps TF2 released with (as I've done similar spreadsheets in the past)
At the very least I hope these scripts and tables can be a handy guide for keeping to the 2007 look
 

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
I'm actually more interested in 'limited gamemode' aspect of the potential contest. More multistage a/d and ctf need to happen!
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
669
I really love the sense of art/aesthetics and narrative in the original maps, I say we give the contest idea a try and see what happens!