Mavoyo

CP Mavoyo a5

Konclan

L1: Registered
Mar 29, 2018
7
1
Mavoyo - 3cp with a custom win condition

Welcome to Mavoyo, a valley with 2 train stations and crocodile infested waters. This is a very early WIP and is my first tf2 map (not my first hammer map). A lot of the stuff in this map is temporary and is only an idea of what I want. A lot of stuff I know needs to be reworked like the sewer system being too linear and empty. This is the first version of the map I'm proud to call alpha 1.

This map has a custom win condition. After a team captures all 3 points, they must defend the last point for 30 seconds until a train runs over the control point.

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Wizard the Almighty

L1: Registered
Aug 22, 2018
32
6
I tested the map alone with bots and I like the idea of your map and the custom train system, but the middle point is somehow overscaled and doesnt give alot of covers for any team to engage and makes snipers extremely overpowered. And about the sniper, he is like on his own land, causing unfair advantage for teams that dont use snipers. The highest spot that is especially made for snipers is too much because of already big sightlines there are. So In my opinion the middle point should be underscaled a bit or added more covers/building/more bridges that would encourage teams to push forward. and the last thing IMO is that balconies are a bit small, it means you dont have enough space when you are fighting on them making it awkward. Overall the last points feel fine.But its your first alpha so I just hope you make a better change.
 

Konclan

L1: Registered
Mar 29, 2018
7
1
I tested the map alone with bots and I like the idea of your map and the custom train system, but the middle point is somehow overscaled and doesnt give alot of covers for any team to engage and makes snipers extremely overpowered. And about the sniper, he is like on his own land, causing unfair advantage for teams that dont use snipers. The highest spot that is especially made for snipers is too much because of already big sightlines there are. So In my opinion the middle point should be underscaled a bit or added more covers/building/more bridges that would encourage teams to push forward. and the last thing IMO is that balconies are a bit small, it means you dont have enough space when you are fighting on them making it awkward. Overall the last points feel fine.But its your first alpha so I just hope you make a better change.

I have an idea that will fix the mid point and it would be to change it into a tower similar to suijin, this would hopefully fix a lot of problems with the mid point.
 

Konclan

L1: Registered
Mar 29, 2018
7
1
- Added a roof to the mid point
- Added another grate to the sewers
- Removed the detail from the tunnel corners
- Changed the tower windows to 2 windows
- Added patches under all health and ammo kits (red for health and blue for ammo)

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