plummet

CTF plummet B3

ToxicRave

L1: Registered
Nov 28, 2014
48
70
plummet - mid is like a spire

A map that I've been cooking up for the past couple of days. Though the basic layout is similar to turbine (like having the intel room to the side of spawn instead of behind it), the overall map is a lot more complex. With the double layered intel room and the spire-like mid, the map should give the player plenty of options to attack/defend the intel. Though there's still a lot that I need to do with the map both design and visually wise, I like how it turned out. Especially the fact that it took me over a year to finish an alpha with map scraps notwithstanding lol.

Enjoy and have fun.
 

ToxicRave

L1: Registered
Nov 28, 2014
48
70
- sewer entrance and one of the shutter doors from mid had been removed
- spawn now has three exits instead of two
- spawn field had been modified
- the room between the intel and mid had been reworked
- intel vents from mid now has two exits
- minor heath/ammo pickup changes

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ToxicRave

L1: Registered
Nov 28, 2014
48
70
- RespawnWaveTime was changed to 5
- Status of the intel now changes the RespawnWaveTime by 2
- Made the room between mid's lobby and intel more open
- Also added another path in said room
- Added slanted corners in intel room
- Removed most of the water from mid
- Environmental lighting was changed
- minor health/ammo pickup changes

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ToxicRave

L1: Registered
Nov 28, 2014
48
70
Had this version done for a while now, but I've ended up having to deal with other projects of mine. So hopefully now I can focus on trying to pump more updates out with an more moderate pace. Anyways here are some of the changes:

- Added another doorway from mid
- Shutter door from mid is now open
- Intel vents were transfromed into a normal hallway
- Made some minor changes around intel room
- Minor changes in respawn room
- Added lights around mid for the smaller inside parts
- Wood beams are now less thicc

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