Making Ed's Room from Ed, Edd n Eddy

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GraczGhost

L1: Registered
Aug 30, 2018
28
0
Hi, I'm pretty new here, and I've decided to make a scene map from Ed, Edd n Eddy - An Ed is Born. But I got a lots of problems with some stuff like Lightning, Skybox Etc. Anyway, here are screens from Hammer and In-Game.

https://imgur.com/a/qtgo5VS

I don't know why is so blacked out even I added those light_enviroments.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
In your map, you only need a single light_environment. It handles the light coming from the skybox surrounding your map. If you want to light your interiors, I'd recommend using a 'light_spot' (and perhaps a 'light' if your room isn't being lit properly). You should check out some decompiled valve maps to get a basic idea on how to set the lighting up, and then edit the settings to your liking
 

Nixon

L3: Member
Jan 10, 2017
114
75
This is a great first project btw. Something to mess around and figure out the engine with. When I started out I didn't use the grid on anything, so as a result it was nearly impossible to edit my geometry. Light_spot are what you should usually use, but there's nothing wrong with just using a light entity as a placeholder, as it's a bit easier to work with.
 

GraczGhost

L1: Registered
Aug 30, 2018
28
0
Okay, results now are great. I got map lighten up like in this episode :)

And I'm wonderning if it's possible to paint non-blending textures.
For example, I want Wood Wall and Brick Wall to be Purple and Pink Painted.