WiP in WiP, post your screenshots!

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Moonrat

nothing left
aa
Jul 30, 2014
932
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Maybe?
 

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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
What can I say? Geographically accurate references are the best kinds of references :p

Barrier stuff:
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then please be historically correct too and have the pig (or balloonicorn) detach from its mooring line and float towards the playable space of the map please thank you
 

Mattie

L2: Junior Member
Jul 28, 2018
59
351
then please be historically correct too and have the pig (or balloonicorn) detach from its mooring line and float towards the playable space of the map please thank you
Only if there's no Snipers around, just as there weren't at the actual photoshoot. MAXIMUM ACCURACY.

In other news here's an aesthetic test closer to the center of London, which I'm honestly thinking may be an even more appealing environment to map in than the suburbs. Oh woe is me, constantly making styletests for British maps in Source that'll never come to fruition :(
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Cincomma

bonk sploosh
aa
Aug 2, 2017
430
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Here's a Halloween map I've been brewing up. It's a small mge arena for some people who want to fight with a spoopy Halloween aesthetic.
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and yes, that's a deathpit
 
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FloofCollie

I really suck!
aa
Nov 5, 2016
600
669
Desert-y Payload map!
I kind of had Badwater's 3rd point in my head while I made this, but who knows how it'll turn out!

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Here's a flank route (currently the only one). Before I finished this room, I was going to put a railing up on that platform, but didn't want to give defenders guarding it too much power over those entering, so opted for a chickenwire fence instead.

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I'm not sure if this is a good place for the Capture Point yet, it's just after a rollback slope, but also quite close to that Sentry spot. A Spy could probably crouch behind the Payload and get it to the Cap without any Sentries being able to see them, and there's not much distance between the corner and the Cap that's in the Sentry's sight. Oh well, I guess playtesting will tell!

I also tried to use guiding lines to direct the player's attention to the Payload path ahead. Of course the massive arrow sign contributes a tad, but meh (= -ω- =)

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Don't mind the Sentry, I just put it there because I realized it could be a pretty good spot, and it looks almost iconic there.
Personally I'm quite liking the dynamics of this shot, the way all the lines converge from the edges towards the Capture Point.

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Shots like these remind me of the power of lighting and shadows. When it comes time to detailing, I'll be sure to try and make the scene look as though it's painted!

(Note: The lighting seems way too blocky, and I assume it's because of the lightspread value. Originally I copied Goldrush's, which is 5, and for these screenshots I toned it down to 1, but it still seems blocky)
 
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Cincomma

bonk sploosh
aa
Aug 2, 2017
430
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Well... I've been working on flurry rc6 in secret for roughly 3 months (mostly due to me being lazy). But, while RC6 is in progress, why not make an event version?
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I am aware the map is pretty dark ATM, but I'm gonna add some torches very soon. And, this is something I've been thinking of, should the HHH spawn when someone escapes the underworld first? (All players are teleported to the underworld after playing for 3 minutes, as in, when the clock strikes 6)
 
P

Prosciutto

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So all this detailing for my new swamp themed koth map will be removed and put in a seperate map for later use but this is looking nice
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Happy 10 years of WIP in WIP images! To celebrate, here's another WIP image!
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Working on an MVM training map, for experimentation. I'm aware of the hologram being on when its not supposed to be.

May you also never have to make one of these.
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Erk

erk
aa
Aug 6, 2016
431
1,098
I guess I should show something too for the 10th anniversary

I havent posted like anything in this thread in forever, but ive still been mapping as usual lol

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This was just a detail I did for fun

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And this was just a quick compile to show off what i've been working on for cp_snagged, I've still got a long way to go until its eventually released for testing

Here's to another 10 years of wip pics