- Apr 3, 2018
- 107
- 2
I'm currently creating a trade map and there are different sections with different music.
Every room is covered in a trigger_multiple with their own clientcommand which play the specific music. They usually have OnStartTouch making the music play and a OnEndTouch which have a e.g. "play pizza.jpg" because an invalid command stops it.
However, if I teleport within one trigger_multiple to another one; e.g. from area1 to area2, the music from area1 should stop and the music from area_2 should play. Instead of this it plays absolutely nothing.
Is it because the program can't handle so many commands at once because it happens instantly or is it something else?
pls help
Every room is covered in a trigger_multiple with their own clientcommand which play the specific music. They usually have OnStartTouch making the music play and a OnEndTouch which have a e.g. "play pizza.jpg" because an invalid command stops it.
However, if I teleport within one trigger_multiple to another one; e.g. from area1 to area2, the music from area1 should stop and the music from area_2 should play. Instead of this it plays absolutely nothing.
Is it because the program can't handle so many commands at once because it happens instantly or is it something else?
pls help