Help with "The floor is lava"

The_Gl!tch.exe

L3: Member
Apr 3, 2018
107
2
Hello there :)
I'm currently working on a trade map (it's also my first map)
and I've made a section in the map where the floor is lava and you have to walk on the areas next to it.
I've also created a trigger-multiple "thing" which works on players who touch the lava.

I've created a point_clientcommand and named it "lava_fire"
I've also created two trigger_multiple output commands:
-- hurtme 50 (causes 50 damage)
-- addcond 22 (causes a ignition reaction without fire)

This is how it looks so far:
https://i.imgur.com/kjF1Z12.jpg


The problems I have now:
1. addcond 22 doesn't work (It only works if only sv_cheats 1 is active)
2. sv_cheats 1 and sv_cheats 0 always appear in text chat: https://i.imgur.com/3CdHsEM.jpg

If there is a way to fix this please tell me.
(In order to repeat the entire process I've decided to create the same outputs again but with a delay)

You can also give me a new suggestion
:)
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
To get 'lava' working, you can try a trigger_hurt with the damage type set to 'ignite' for if people die (and then set the damage to whatever), and a trigger_add_tf_player_condition that applies the burning effect to them, equivalent to addcond 22. Just scroll down the list until you find it. Set the duration of it to -1 so they will be on fire for the entire time they are touching the trigger + afterburn
 

Springy

L2: Junior Member
Aug 17, 2018
55
30
To get 'lava' working, you can try a trigger_hurt with the damage type set to 'ignite' for if people die (and then set the damage to whatever), and a trigger_add_tf_player_condition that applies the burning effect to them, equivalent to addcond 22. Just scroll down the list until you find it. Set the duration of it to -1 so they will be on fire for the entire time they are touching the trigger + afterburn
it is much easier to just use trigger_ignite