- Apr 3, 2018
- 107
- 2
Hello there
I'm currently working on a trade map (it's also my first map)
and I've made a section in the map where the floor is lava and you have to walk on the areas next to it.
I've also created a trigger-multiple "thing" which works on players who touch the lava.
I've created a point_clientcommand and named it "lava_fire"
I've also created two trigger_multiple output commands:
-- hurtme 50 (causes 50 damage)
-- addcond 22 (causes a ignition reaction without fire)
This is how it looks so far:
https://i.imgur.com/kjF1Z12.jpg
The problems I have now:
1. addcond 22 doesn't work (It only works if only sv_cheats 1 is active)
2. sv_cheats 1 and sv_cheats 0 always appear in text chat: https://i.imgur.com/3CdHsEM.jpg
If there is a way to fix this please tell me.
(In order to repeat the entire process I've decided to create the same outputs again but with a delay)
You can also give me a new suggestion
I'm currently working on a trade map (it's also my first map)
and I've made a section in the map where the floor is lava and you have to walk on the areas next to it.
I've also created a trigger-multiple "thing" which works on players who touch the lava.
I've created a point_clientcommand and named it "lava_fire"
I've also created two trigger_multiple output commands:
-- hurtme 50 (causes 50 damage)
-- addcond 22 (causes a ignition reaction without fire)
This is how it looks so far:
https://i.imgur.com/kjF1Z12.jpg
The problems I have now:
1. addcond 22 doesn't work (It only works if only sv_cheats 1 is active)
2. sv_cheats 1 and sv_cheats 0 always appear in text chat: https://i.imgur.com/3CdHsEM.jpg
If there is a way to fix this please tell me.
(In order to repeat the entire process I've decided to create the same outputs again but with a delay)
You can also give me a new suggestion