CP is it possible...?

Gigins

L1: Registered
Oct 5, 2008
38
0
Hello!

Is it possible to have 4 required caps for a single cap. The map has 4 caps and 1 central cap, I want all the 4 caps to be open, but the central 1 locked till all the other 4 are captured. So is it possible?

Also, how do I make a door work only when a particular cap is owned?
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
for a door that works when a particular cap is owned, you could set it up so that the trigger multiple that operates the door has it's team-filter change when the point is captured. -that'll mean only the team controlling the point can use the door
unless you want it to not work whatsoever. then all you need to do is disable/enable the trigger multiple when the point is captured. remember to have it disabled as default if you want it to be unusable at the start.
for requiring more than 3 points on a cp, i'm guessing it's a similar method to adding aditional points to a payload map. i.e.
go to it's properties, turn off smart edit and add the following keyvalues:
team_previouspoint_3_3
team_previouspoint_2_3
and put the relevant controlpoint name as the value for both
i'd imagine that'd give you a fourth required point
 
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Gigins

L1: Registered
Oct 5, 2008
38
0
Thanks, I'll try that out. :)
Nope, the new keyvalues didn't work. :(
 
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TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
1. Yes, it is possible. You can do some entity work with it to unlock it using a math_counter with a max of 4. When the attacking team caps a point, add 1 to the math_counter. OnHitMax, unlock the 5th point.

2. Ezekel explained well enough on that one I believe.