Scotch

CP Scotch A4

MacRipley

L3: Member
Jan 15, 2015
134
270
Scotch - cp_scotch

My first true A/D map that I hope to finish.

Map info:
  • 3 Capture points.
  • 1 spawn area for Red, 1 for Blue (I hope to change this, I need help locating where extra spawns should be located)

This is in its second alpha phase, and I hope to get as much feedback as I can to ensure this becomes a fun map. Some features I'm set on keeping, but feel free to help me make these places more efficient/balanced. There are also parts of the map which I'm 100% sure will not stay ;)

I'm hoping the theme works from Dustbowl-esque desert -> Spytech.
 

MacRipley

L3: Member
Jan 15, 2015
134
270
  • Increased size of control point C room, adjusted stairs
  • Removed balcony looking over point A
  • Closed up a sniper spot looking over A from Red side (still needs a light)
  • Removed truck from point B
  • Removed various health kits and ammo pickups
  • Moved point A further away from blue side
  • Catwalk near point B can now be jumped on top of (clipping removed)
  • Some sniper windows boarded up to ensure balance
  • Optimized various staircases to prevent getting stuck from underneath
  • Fixed blue spawn to disallow buildings

Read the rest of this update entry...
 

MacRipley

L3: Member
Jan 15, 2015
134
270
  • Increased size of control point C room, adjusted stairs
  • Removed balcony looking over point A
  • Closed up a sniper spot looking over A from Red side (still needs a light)
  • Removed truck from point B
  • Removed various health kits and ammo pickups
  • Moved point A further away from blue side
  • Catwalk near point B can now be jumped on top of (clipping removed)
  • Some sniper windows boarded up to ensure balance
  • Optimized various staircases to prevent getting stuck from underneath
  • Fixed blue spawn to disallow buildings

Read the rest of this update entry...