CP_Metalharbour

CP CP_Metalharbour A2

SirkyDevoir

L1: Registered
Nov 19, 2017
37
7
So, after a quick map test (thanks a lot everyone who lasted through that torture!) I saw some glaring issues. Mainly overscaling and backcapping.
The easiest way I found to fix this was to simply add another capture point after the first transition building. The broken forward spawns have also been replaced.

<A2 Patch Notes>
- Added a dropdown onto the middle Control Point
- Original Forward Spawns have been completely removed
- A door directly from spawn to (roughly) the central CP has been added, it's open on round start, but it closes for the team not owning the middle CP
- Added doors in front of the Forward Doors to prevent spawn sniping
- Added two more control points in place of the original containers, hanging onto cranes.
- Added a staircase next to RED and BLU Forward Doors straight to the higher central area
- Opened up Final a bit more (might completely redesign it later based on playtests)
- Added another route to last
- General clipping to disencourage our lovely jumping Demomen

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