Sunset

KotH Sunset B3

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Rompramp - Probably less ramps than you'd expect

Adopted version of @Muddy's Swampcamp.

A KotH map set in a swamp, with ramps, surely to be a romp.
 

Kube

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Aug 31, 2014
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Changelog between A3 of Swampcamp and A1 of Rompramp:
  • Added glass to previously-open window at cap.
  • Merged and changed layout of tunnels below the cap.
  • Added more team colors.
  • Rotated swamp trees to assist rollouts.
  • Added arrows in front of obscured routes near spawns.
  • Changed pickup locations and sizes.
  • Miscellaneous changes.
 

Kube

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Aug 31, 2014
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A2 changelog:
  • Changed the design of the cap to a 'pit with two staircases.' Removed a medium health pack that got in the way of this change.
  • Tweaked stacks of crates to make climbing on top of specific roofs easier.
  • Added additional textures to differentiate locations across the map.
  • Pickup location changes.
  • Miscellaneous changes.

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Last edited:

Kube

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Aug 31, 2014
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  • Reverted point design
  • Added towers
  • Removed bridges
  • Changed locations of respawn cabinets
  • Compiled with -both (instead of -hdr and -ldr)
  • Miscellaneous changes

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Kube

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Aug 31, 2014
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  • Removed custom content until I can figure out why packing won't work.
  • Expanded 'tower' buildings to side of points, with new doorways and areas.
  • Added staircases from the 'tunnel' to the side buildings.
  • Added a medium health pack in the 'tunnel.'
  • Changed small health packs in 'tower' buildings to medium health packs, and tweaked their locations.
  • 'Miscellaneous' 'changes' 'to 'make' 'the' 'map' 'better.'

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Last edited:

Kube

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Aug 31, 2014
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Here's a diagram of the changes between A3 and A4:

upload_2017-11-3_20-31-46.png
 

Kube

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Aug 31, 2014
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  • Reduced cap time from 9 to 8 seconds.
  • Increased defender spawn time from 8 to 9 seconds.
  • Reduced size of capture zone.
  • Added crates to sides of capture zone building.
  • Added fencing to remove sightline.
  • Increased steepness of staircases from tunnel to side buildings.
  • Changed ramps in towers to be less awkward to navigate.
  • Added clipping by the aforementioned staircases.
  • Removed bottom half of pillars near new fencing.
  • Removed fencing from platforms across from cap bridge.
  • Removed small health packs from the buildings to the side of cap.
  • Changed medium health packs in tower buildings to medium ammo packs.
  • Changed locations of medium health and ammo packs in large interior spaces.
  • Added 'boxes' in large interior spaces to prevent players from getting stuck on the sides of staircases.
  • Tweaked locations of signs to better indicate the existence of side routes.
  • Fixed awkward displacements.
  • Fixed displacement mirroring irregularities.
  • Miscellaneous changes.

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Kube

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Aug 31, 2014
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@Another Bad Pun has joined the dev team for Rompramp! Rompramp is now Sunset!
  • Name changed from "Rompramp" to "Sunset"
  • Retexturing pass
  • Optimization pass
  • Skybox/light_env changes
  • Added another ramp to access the mid bridge
  • Removed two windows from mid structure
  • Added small healthpacks by mid
  • Added a way for Scouts to get up to the top platform at mid
  • Removed doors from tower buildings, and changed interior ramps
  • Revamped interior of large buildings
  • Clipped platform structures to make travelling around yard easier
  • Added window detailing (will need better clipping later)
  • Miscellaneous changes
20171203205748_1.jpg


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Kube

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Aug 31, 2014
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  • Changed layout of Shack (now exits onto raised platform).
  • Fixed asymmetry issues.
  • Changes spawn building layouts.
  • Tweaked medium health pack locations at Indoors (no need to jump up to get the health).
  • Miscellaneous changes.

Read the rest of this update entry...
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849