My mvm map isn't loading the mission

P

Prosciutto

I made my first advanced mission for my mvm map, but when i load the map and vote for the mission it will not load it for some reason, i followed the pop file guide by hydrogen and i feel like i did everything right
 

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
Check console for errors and try loading it with tf_mvm_popfile yourpopfilehere.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
One of the most common reasons for that (at least in my experience) is a misplaced curly bracket ( { } )

Make sure you set these up correctly!
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Link your .pop file somewhere like Pastebin, I can take a look at it if you want
 
P

Prosciutto

so as a test i loaded a bigrock mission in my map and that also didn't work so maybe it is a problem with the map
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Did you generate a nav mesh on your map?
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Hmmm maybe nav_generate has been lazy and made a bit of nav really weird at the spot where your botspawns are?

Also, 22 is the absolute limit to the amount of bots that can exist: trying to spawn 36 bots means that the wavespawn will never spawn (aka it bricks/softlocks the wave)
 
P

Prosciutto

Hmmm maybe nav_generate has been lazy and made a bit of nav really weird at the spot where your botspawns are?

Also, 22 is the absolute limit to the amount of bots that can exist: trying to spawn 36 bots means that the wavespawn will never spawn (aka it bricks/softlocks the wave)
so i did the thing you said and set everything above 22 to 22 but the mission still doesn't work
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Does the console report errors when you load the mission?

Also you have Template TFBot_Pyro1, which doesn't exist