[TIPS] TF2 Character proportions

Jao

L1: Registered
Oct 25, 2007
44
13
If you are like me and you don't want your map to be out of scale with halls of giants, these values might help you! The idea of this thread is from Alex who gived me the hint to check this out by loading the models in the editor, so thx to him ! ;)

Happy "proportional" mapping ! :D

The Offense Classes
Scout: 86 units high, 33 units wide
Soldier: 88 units high, 51 units wide
Pyro: 85 units high, 45 units wide

The Defense Classes
Demoman: 88 units high, 50 units wide
Heavy: 93 units high, 60 units wide
Engineer: 84 units high, 53 units wide

The Support Classes
Medic: 88 units high, 61 units wide
Sniper: 90 units high, 49 units wide
Spy: 86 units high, 48 units wide
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Nice, so 256 wide hallways might be a little much...
 

Logo

L3: Member
Oct 25, 2007
115
26
I've played around with a few different sized hallways. 128 seems to be a good medium size. For something really tight I wouldn't go below 96 wide.
 

ryodoan

Resident Bum
Nov 2, 2007
409
117
I dont know if it would help, but I think something that might be important to keep in mind also is how high each class can jump, aka:
Unit regular jump
Soldier Rocket Jump
Scout single jump
Scout Double Jump
Grenade jump (demoman)
 

Logo

L3: Member
Oct 25, 2007
115
26
All classes jump the same height (including scout). Here are the numbers I've been going on your mileage may vary.

Jump: 36 units
Crouch Jump: 64 units (this might be 72)
Double Jump: 72 units
Double Crouch Jump: 96 units
Rocket Jump/Demoman jump ~300 units (least accurate of all my measurements obviously).
 
O

Octopus

Hmm I think demomen can jump much higher then soilders. I will make a map to test all of theese soon.
 
O

Octopus

Wait are you serious?? Medics are wider then Heavies?? I do not think that these are completely acurate, no offense, but 88 tall and 61 wide???
 

Jao

L1: Registered
Oct 25, 2007
44
13
Wait are you serious?? Medics are wider then Heavies?? I do not think that these are completely acurate, no offense, but 88 tall and 61 wide???
Yeah I know, it's because of his arms, they're probably placed in a way that take extra units in the editor compared to the heavy. These values may not be considered as official but only as reference! ;)
 

ryodoan

Resident Bum
Nov 2, 2007
409
117
Hmm I think demomen can jump much higher then soilders. I will make a map to test all of theese soon.

If you do any tests make sure you download the rocket jump and grenade jump scripts so you can get the optimum heights.

However, if you do that, you have to realize that 90% of the people will not be using the scripts and are not as likely to be jumping that high since rocket / grenade jumps are pretty hard to do consistently unless you write a script.
 
M

Maj.Woody

I believe I saw it mentioned that the range of sentry guns is 1024

Yes I have tested it and all 3 levels of the sentry are 1024. One thing I did notice was that the different levels of sentry have higher 'sensors', the smallest one cannot see over steps/ledges that the 2nd/3rd level are able to see over. I need to do some actual testing to see what these heights actually are however.
 

TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
All classes jump the same height (including scout). Here are the numbers I've been going on your mileage may vary.

Jump: 36 units
Crouch Jump: 64 units (this might be 72)
Double Jump: 72 units
Double Crouch Jump: 96 units
Rocket Jump/Demoman jump ~300 units (least accurate of all my measurements obviously).

I've been regular jumping over things as high as 42 units
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Hmm... I think I know a way to get speeds, I'll have a whack at it tonight.

edit: I have 'em! Class speeds in units/second, when moving backwards you move at 90% of these (and only backwards, combine it with left/right there is no reduction).
Scout: 400
Soldier: 240
Pyro: 300
Demo: 280
Heavy: 230
Engy: 300
Medic: 320
Sniper: 300
Spy: 300
 
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N

Novacane

At the moment, Demomen can crouch-bomb-jump ~3900 units.

btw, there should be a cleaned up version of this thread with the heights, jump heights and speed in a single post as a sticky for quick reference.
 
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