72Myth

72Myth A4

Mythics

L1: Registered
Mar 27, 2017
42
22
72Myth - Frontline-harbor

My entry for the 2018 72hr summer jam. This is a Frontline themed koth map that is based at a harbor.
 

Mythics

L1: Registered
Mar 27, 2017
42
22
Dawn of the Alpha 2; 40Hrs Remain
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Changes:
- The capture point was moved away from the water and its capture time -- was increased by a little bit.
- The 'Plank' was moved back slightly and now looks broken.
- A sniper perch was added (I might remove it later on).
- A big detail pass happened.
- An fairly unknown mapper lost a bit more of his sanity.

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Mythics

L1: Registered
Mar 27, 2017
42
22
Dawn of the Alpha 3; 18Hrs Remain
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So I'm not going to put a change list here due to the fact that I have forgotten most of what changed besides the removal of the poorly designed sniper balconies. Along with the removal of the balconies, I did a large detail pass and so now, to my knowledge, there isn't anymore dev textures.

Now this is one thing I want to make known, this is most likely the last update for the Jam. I really want to avoid uploading an update on Monday, due to the facts that once the clock has less than an hour left everyone tries to upload their thing and the website can crash and burn and the fact that I am busy near the Jam's end. So unless this gets tested tonight and I can make the update for it before the morning, this is the last Jam update.

Now here are some overdue screenshots
20180729192123_1.jpg
20180729192125_1.jpg 20180729192158_1.jpg 20180729192218_1.jpg 20180729192241_1.jpg 20180729192249_1.jpg 20180729192319_1.jpg 20180729192330_1.jpg

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Mythics

L1: Registered
Mar 27, 2017
42
22
Also I forgot to add that I'm down to two names for the map; koth_lowtide and koth_coldharbor.
 

Mythics

L1: Registered
Mar 27, 2017
42
22
Yep, I'm going to try to continue to work on this map. Also I'm going to name the map next update but I still don't know if it's going to be coldharbor, peir, smallharbor, or lowtide. Along with that, school starts soon for me so updates are going to be a lot less frequent (on the bright side, that means more testing). Anyways, here's the changes.
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Changes:
- replaced the large ammo packs with medium ammo packs due to sentries. (won't eliminate the sentries though)
- changed the back grass area. (may change back)
- moved the broken platform toward the point and added a small healthpack. (can be reached by every class by jumping with the exception of the heavy which need the G.r.u. to get there. (also may change back later))
- Made the ships explode

(ps. I looked up how to make a 3d skybox and I'm planning on doing that in the next update, but I still can't find a good tutorial for cubemaps. any help would be appreciated.)

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