koth_offshore

KotH koth_offshore a3

Kinky

L1: Registered
Feb 19, 2009
28
40
koth_offshore
A koth map set on an oil rig

Description

A slightly unusal koth map set on an oilrig. A full rebuild later, getting there....

Notes

Latest version: koth_offshore_a3
Recent changes and test notes: https://tf2maps.net/posts/448474/

Latest Images

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Last edited:

Kinky

L1: Registered
Feb 19, 2009
28
40
koth_offshore_a1

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Playtest Notes (28/07/2018) - US Impromptu
Feedback: https://feedback.tf2maps.net/map/koth_offshore_a1/
  • Too many reachable elevation levels
    • Issue
      • a1 included minimal playerclip to see just where people could reach
      • The result was ...everywhere
    • Solution
      • Redesign all facades to limit "stepping" from facade to facade
      • Playerclip extreme cases
      • Add "slide" clipping to main tower to avoid tower camping
  • Empty mid rooms need serious love
    • Issue
      • Rooms are empty, no cover, cant defend
      • Cover needs to favour defenders
    • Solution
      • Add main detailing pass to mid rooms
      • Readjust interior elevation to favour defenders
  • Solider and demo are overpowered
    • Issue
      • Aerial maneuvers make map traversal too powerful
      • Scout traversal by contrast is limited
    • Solution
      • Fixing elevation levels in point 1 will help tremendously
      • Add more route traversal options for other classes
      • Better signalling and clipping for scout routes
  • Non-symmetry issues
    • Issue
      • Back panels on point block effectiveness of rear route
      • Tower cabin offers blu too much advantage
    • Solution
      • Try removing back panels for 4 way symmetry on point entrances
      • Try rotating tower cabin, otherwise make (near) symmetrical
  • Misc
    • Add more health and ammo
    • Reduce cordon
    • Malfunctioning door at 342 2738 -29 while standing at 354 2880 -59
    • Non-symmetrical sniper line at 1005 210 147 while standing at -214 -9 577
 
Last edited:

Kinky

L1: Registered
Feb 19, 2009
28
40
koth_offshore a2

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Changelist
  • Added new route for all classes from shipping yard to point
  • Added new route for all classes to tower gantry
  • Added a tonne of playerclip
  • Added minimal interior details to most rooms
  • Added more health and ammo packs
  • Remove separation with small room before engine room
  • Make tower gantry symmetrical
  • Redesign tower back blockades
 

Kinky

L1: Registered
Feb 19, 2009
28
40
koth_offshore_a3

20180909225017_1.jpg
20180909225209_1.jpg
20180909225604_1.jpg

Changelist
  • Total rebuild
  • Generally more spacious
  • New building layout
  • Vertical scale adjustments
  • Ground routes to tower balcony
  • Switch to night theme