bhop_whitewaters

bhop_whitewaters a1b

Oppehs

L1: Registered
Jul 19, 2014
2
3
bhop_whitewaters - A intermidate medium lenght bunny hop map by Opus.

Whitewaters


This is my second proper Bunny Hop map made for Team Fortress 2.
The map and the course is playable without any plugins, with stock settings.
Although it's alittle more difficult that way.

It comes with a start area buildt from scratch with design very like orange.
spawnarea1.jpg
Where you drop into the hole in the middle to enter the Bhop course.

The course has 8 levels, each of them having about the same difficulty level.
Though some of them are alittle unforgiving.
course5_course.jpg

View attachment 50059

course8_topdown.jpg

The design of the map itself is kept real simple, with only around 5 not stock textures, i've kept it that way so no complications happen during gameplay and to reduce some of the map size.

When you're done with the 8 levels, you will be sent to the rooftops of the spawn area, though i am planning to make a end zone for the map, that is the end for the map for now.

spawnarea_downup1.jpg

Other features:
Separate teleports for each team.
Disabled falldamage when exiting spawn.
A full soundtrack with songs made by Jørgen (Me).
Unbreakable jump boosters (or jump pads).
Teleport from roof to bottom of spawnarea.

Here is a video featuring me running the map on stock settings:

Also, i would like to thank everyone who tested and played on the map on my now dead server, Bearded Bears.
And welcome anyone to play the map with me on my new alive server,
The Hole "217.23.10.96:19011"
 

Oppehs

L1: Registered
Jul 19, 2014
2
3
Some of the bigger changes include:

Added a bunch of Health packs and Ammo packs in the starting area for those who wants to use the map for fighting.

End zone finally added! At the end of the main course you can choose between three destinations. Walk back into the water on the beach to go to the "whitewater" end, choose Roof Top to get back to the Spawn area, or choose End zone to go to the two bonus levels with a capture flag for extra points! (The bonus levels also lead to the "whitewater" end!)

Some of the main course levels are re-balanced for easier play through. Some of the jumps are easier, and one level got it's blocks re-arranged!

Other changes:

I have fixed most of the major and most noticeable bugs and mapping mistakes, and the map has been slightly more optimized.

Other notes:

There was three test versions before this update hosted on my server for bug testing purposes.

_a1b_test(2 and 3) had custom greeting menu descriptions, and map loading pictures, but that was discarded in this version due to my lack of knowledge of how to use them at the time.

This map has not been updated since _a1b was first uploaded to my server. Due to me feeling like i have completed the map, i will most probably not update the map any more.

Read the rest of this update entry...