"The system cannot find the file specified." - Compile error

Rolf

L1: Registered
Dec 23, 2008
5
0
Sup guys.

So I'm trying to compile this map right, it's no where near beta stage, it still needs capture points and a red spawn room, but i've got it far enough to be at least playable (with lighting, blu spawns, and setup gates)

Anyway, so I went to run the map with everything set to normal and I got this error at the end.

Compile log:

Code:
** Executing...
** Command: "c:program filessteamsteamapps******sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamapps******team fortress 2tf" "C:HammerAutosaverawrs"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamapps******team fortress 2tfmaterials
Loading C:HammerAutosaverawrs.vmf
material "plaster/offwllb" not found.
Material not found!: PLASTER/OFFWLLB
material "brick/offwllb" not found.
Material not found!: BRICK/OFFWLLB
material "de_cbble/trim05" not found.
Material not found!: DE_CBBLE/TRIM05
material "plaster/offwllc" not found.
Material not found!: PLASTER/OFFWLLC
material "ground/snow01" not found.
Material not found!: GROUND/SNOW01
material "concrete/base01" not found.
Material not found!: CONCRETE/BASE01
material "carpet/offflra" not found.
Material not found!: CARPET/OFFFLRA
material "brick/offwlla" not found.
Material not found!: BRICK/OFFWLLA
material "concrete/offflrasnow" not found.
Material not found!: CONCRETE/OFFFLRASNOW
material "metal/drtrima" not found.
Material not found!: METAL/DRTRIMA
material "brick/offwllc" not found.
Material not found!: BRICK/OFFWLLC
material "brick/offwllbedge" not found.
Material not found!: BRICK/OFFWLLBEDGE
material "metal/ibeama" not found.
Material not found!: METAL/IBEAMA
material "concrete/offflra" not found.
Material not found!: CONCRETE/OFFFLRA
material "concrete/offflrb" not found.
Material not found!: CONCRETE/OFFFLRB
material "concrete/concretewall021a" not found.
Material not found!: CONCRETE/CONCRETEWALL021A
material "metal/stairsatp" not found.
Material not found!: METAL/STAIRSATP
material "concrete/concwsnow01" not found.
Material not found!: CONCRETE/CONCWSNOW01
material "brick/offwlld" not found.
Material not found!: BRICK/OFFWLLD
material "concrete/offceilingb" not found.
Material not found!: CONCRETE/OFFCEILINGB
material "concrete/offceilinga" not found.
Material not found!: CONCRETE/OFFCEILINGA
material "concrete/curbreda" not found.
Material not found!: CONCRETE/CURBREDA
material "metal/stairsafrnt" not found.
Material not found!: METAL/STAIRSAFRNT
material "metal/drtrimb" not found.
Material not found!: METAL/DRTRIMB
material "plaster/offwllg" not found.
Material not found!: PLASTER/OFFWLLG
material "metal/drtrimc" not found.
Material not found!: METAL/DRTRIMC
material "metal/offelevdrsa" not found.
Material not found!: METAL/OFFELEVDRSA
material "wood/offdra" not found.
Material not found!: WOOD/OFFDRA
material "carpet/offflrb" not found.
Material not found!: CARPET/OFFFLRB
material "concrete/offwlla" not found.
Material not found!: CONCRETE/OFFWLLA
material "plaster/offwndwa" not found.
Material not found!: PLASTER/OFFWNDWA
material "plaster/offwlle" not found.
Material not found!: PLASTER/OFFWLLE
material "plaster/offwlld" not found.
Material not found!: PLASTER/OFFWLLD
material "wood/offparticleboard" not found.
Material not found!: WOOD/OFFPARTICLEBOARD
material "wood/offdesktopsd" not found.
Material not found!: WOOD/OFFDESKTOPSD
material "wood/offdesktop" not found.
Material not found!: WOOD/OFFDESKTOP
material "ground/blendsnow_conc" not found.
Material not found!: GROUND/BLENDSNOW_CONC
material "ground/blendsnow_tracks" not found.
Material not found!: GROUND/BLENDSNOW_TRACKS
Brush 2519, Side 2: duplicate plane
Brush 2519: bounds out of range
Brush 2520, Side 2: duplicate plane
Brush 2520: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_detail (-1051.00 -654.00 -461.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 -3072.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 -408.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 -320.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 -224.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 -96.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 32.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 136.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -2560.0 -160.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "c:program filessteamsteamapps******sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamapps******team fortress 2tf" "C:HammerAutosaverawrs"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:hammerautosaverawrs.bsp
Error opening c:hammerautosaverawrs.bsp

** Executing...
** Command: "c:program filessteamsteamapps******sourcesdkbinorangeboxbinvrad.exe"
** Parameters:  -game "c:program filessteamsteamapps******team fortress 2tf" "C:HammerAutosaverawrs"

Valve Software - vrad.exe SSE (Mar 11 2008)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:hammerautosaverawrs.bsp
Error opening c:hammerautosaverawrs.bsp

** Executing...
** Command: Copy File
** Parameters: "C:HammerAutosaverawrs.bsp" "c:program filessteamsteamapps******team fortress 2tfmapsrawrs.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

Extreme failure.

I must note that this was originally a decompiled version of (cs1.6?) cs_office which I am trying to convert for use with tf2. (cp_office) All credits of course go to valve for making the original.

I'm not finished with replacing all of the missing textures either, which I assume could be part of the problem?

Anyway, I am too nub at mapping to identify and rectify the problem. Can anyone help?

edit, lol, duh forgot the skybox, but I doubt leaks would change much in the way of not being able to find the actual file.
 
Last edited:

Cameron:D

L6: Sharp Member
Sep 28, 2008
363
145
material "plaster/offwllb" not found.
Material not found!: PLASTER/OFFWLLB
material "brick/offwllb" not found.
Material not found!: BRICK/OFFWLLB
material "de_cbble/trim05" not found.
Material not found!: DE_CBBLE/TRIM05
material "plaster/offwllc" not found.
[........]
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 -3072.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
[..........]


Probably because of those errors, use the compile log checker: http://forums.tf2maps.net/showthread.php?t=910
 

ProfFiendish

L2: Junior Member
Nov 15, 2008
95
10
Looks like it has directions to look for the cs textures, but it's looking for them in the TF2 textures folder. It's probably because you haven't finished replacing textures yet?

Does it run in TF2?
 

Rolf

L1: Registered
Dec 23, 2008
5
0
Looks like it has directions to look for the cs textures, but it's looking for them in the TF2 textures folder. It's probably because you haven't finished replacing textures yet?

Does it run in TF2?
Well it won't even compile, so no, it won't run in tf2 =P

@Cameron.

The compile log checker didn't really help as I have no idea what is even causing the error.

edit: I fixed all of the invalid texture problems, gonna try it now.
edit2: lol, still borked
Code:
** Executing...
** Command: "c:program filessteamsteamapps******sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamapps******team fortress 2tf" "C:HammerAutosavecp_office_001"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamapps******team fortress 2tfmaterials
Error opening C:HammerAutosavecs_office_001.vmf: File C:HammerAutosavecp_office_001.vmf, line 1: No such file or directory.


** Executing...
** Command: "c:program filessteamsteamapps******sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamapps******team fortress 2tf" "C:HammerAutosavecp_office_001"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:hammerautosavecp_office_001.bsp
Error opening c:hammerautosavecp_office_001.bsp

** Executing...
** Command: "c:program filessteamsteamapps******sourcesdkbinorangeboxbinvrad.exe"
** Parameters:  -game "c:program filessteamsteamapps******team fortress 2tf" "C:HammerAutosavecp_office_001"

Valve Software - vrad.exe SSE (Mar 11 2008)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:hammerautosavecp_office_001.bsp
Error opening c:hammerautosavecp_office_001.bsp

** Executing...
** Command: Copy File
** Parameters: "C:HammerAutosavecp_office_001.bsp" "c:program filessteamsteamapps******team fortress 2tfmapscp_office_001.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."
 
Last edited:

Rolf

L1: Registered
Dec 23, 2008
5
0
Leaks and incorrect directory setup?

The leaks aren't a problem at the moment, I know they are there.

As for the incorrect directory, I recently formatted my C drive and backed up my whole steamapps folder on my D drive (It's now back in the normal directory it was in before the format, though.), so that could very well be the problem. Although, I'm not sure how to change the directory settings.
 
Last edited:

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Well, because Rolf is too busy being yelled at in chat right now to bother listening to me.
Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes.

Solution:
If the problem-checker in Hammer (alt+p) doesn't find any offending brush(es), and you can't see brushes near the edge of the grid, you should use the cordon tools or visgroups to find them.

30 seconds of searching.... www.interlopers.net/errors
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Do I need to C&P it some more?

Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes.
Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes.

Or, it's cause you DECOMPILED it.