Helltrain

CTF Helltrain event_final2

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I love the concept, the size, and the beauty of this map! though i would appreciate it if the two trains had more bridges to cross to each other. right now I count one. Also cameras would be a nice thing to add.
 
Jul 5, 2016
484
278
-Removed trigger hurt dividing the map and replaced it with a trigger push.
-Removed vent system into the enemy train.
-Made the attic a second spawn and added a teleportation vent to the lower spawn.
-One way doors out of the intel room.
-The flank door by lobby is now one way out.
-Taking the intel now causes whistles to blow and hidden security measures to be unhiden.
-Taking the intel closes the shortcut route into spawn.
-Added whistle partical effects.
-Reworked health kits to attract players to previously unused areas
-Fixed some props having weird lighting origins

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Jul 5, 2016
484
278
-One way doors are now less annoying
-Reversed flow of doors in intel room
-Updated skybox and lighting settings
-Fog
-Fixed spamming missing collision box messages in console
-Fixed some unaligned floor textures producing horrific reflections
-Added a hole in main for players to enter through
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Jul 5, 2016
484
278
-Tons of visual fixes
-Removed a route out of spawn that let into main, streamlining the route into boiler room
-Mid overhaul
-Added another bridge that's faster, but more dangerous
-Added a garden area at mid
-Particals!
-Moving Skybox(es)
-Explosions
-Lasers
-Sound effects
-Added fast travel between upper and lower spawn
-Ghosts
-Some lighting improvements (still working on it)
-Texture overhaul
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Next update will feature animated props, posters, piston galore, and a custom wheel of doom!

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Jul 5, 2016
484
278
-Made the bridge a lot wider and gave it some verticality
-Added jump pad to roofs
-Made the 2nd bridge safer and clipped it
-Added more cover to the roof
-Updated portal model
-On cap, a portal opens in the fireplace letting players go down quickly
-Changing soundscapes
-Reduced respawn times
-More skybox detail
-Made some routes easier to navigate
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YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
Yo, this is lookin' dope!

Edit: but that portal warp is freaky as frick
 
Last edited:
Jul 5, 2016
484
278
-Added some props to boost people to places that they previously had to skill jump to.
-Widened doors into main and into the little room right before main.
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-Added a window peering into main.
-Hp rework to lower spawn camping and upper mid camping.
-Added a nobuild on the suspension bridge.
-Added a nobuild outside the jump-vent.
-Improved the void scenery.
-Better looking portal.
-Fixed some lighting issues. Next update will add ao on problematic props.
-Added piston sounds and made the soundscapes more realistic.
-Added a ramp to each side of lower mid. Lower mid also has a medium hp on it now.
-Optimized some props and added areaportalwindows to each train's big entrances.
-Removed bad visclusters that were forcing players to render the rear side of the train while in front of it.

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