Sup guys.
So I'm trying to compile this map right, it's no where near beta stage, it still needs capture points and a red spawn room, but i've got it far enough to be at least playable (with lighting, blu spawns, and setup gates)
Anyway, so I went to run the map with everything set to normal and I got this error at the end.
Compile log:
Extreme failure.
I must note that this was originally a decompiled version of (cs1.6?) cs_office which I am trying to convert for use with tf2. (cp_office) All credits of course go to valve for making the original.
I'm not finished with replacing all of the missing textures either, which I assume could be part of the problem?
Anyway, I am too nub at mapping to identify and rectify the problem. Can anyone help?
edit, lol, duh forgot the skybox, but I doubt leaks would change much in the way of not being able to find the actual file.
So I'm trying to compile this map right, it's no where near beta stage, it still needs capture points and a red spawn room, but i've got it far enough to be at least playable (with lighting, blu spawns, and setup gates)
Anyway, so I went to run the map with everything set to normal and I got this error at the end.
Compile log:
Code:
** Executing...
** Command: "c:program filessteamsteamapps******sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamapps******team fortress 2tf" "C:HammerAutosaverawrs"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamapps******team fortress 2tfmaterials
Loading C:HammerAutosaverawrs.vmf
material "plaster/offwllb" not found.
Material not found!: PLASTER/OFFWLLB
material "brick/offwllb" not found.
Material not found!: BRICK/OFFWLLB
material "de_cbble/trim05" not found.
Material not found!: DE_CBBLE/TRIM05
material "plaster/offwllc" not found.
Material not found!: PLASTER/OFFWLLC
material "ground/snow01" not found.
Material not found!: GROUND/SNOW01
material "concrete/base01" not found.
Material not found!: CONCRETE/BASE01
material "carpet/offflra" not found.
Material not found!: CARPET/OFFFLRA
material "brick/offwlla" not found.
Material not found!: BRICK/OFFWLLA
material "concrete/offflrasnow" not found.
Material not found!: CONCRETE/OFFFLRASNOW
material "metal/drtrima" not found.
Material not found!: METAL/DRTRIMA
material "brick/offwllc" not found.
Material not found!: BRICK/OFFWLLC
material "brick/offwllbedge" not found.
Material not found!: BRICK/OFFWLLBEDGE
material "metal/ibeama" not found.
Material not found!: METAL/IBEAMA
material "concrete/offflra" not found.
Material not found!: CONCRETE/OFFFLRA
material "concrete/offflrb" not found.
Material not found!: CONCRETE/OFFFLRB
material "concrete/concretewall021a" not found.
Material not found!: CONCRETE/CONCRETEWALL021A
material "metal/stairsatp" not found.
Material not found!: METAL/STAIRSATP
material "concrete/concwsnow01" not found.
Material not found!: CONCRETE/CONCWSNOW01
material "brick/offwlld" not found.
Material not found!: BRICK/OFFWLLD
material "concrete/offceilingb" not found.
Material not found!: CONCRETE/OFFCEILINGB
material "concrete/offceilinga" not found.
Material not found!: CONCRETE/OFFCEILINGA
material "concrete/curbreda" not found.
Material not found!: CONCRETE/CURBREDA
material "metal/stairsafrnt" not found.
Material not found!: METAL/STAIRSAFRNT
material "metal/drtrimb" not found.
Material not found!: METAL/DRTRIMB
material "plaster/offwllg" not found.
Material not found!: PLASTER/OFFWLLG
material "metal/drtrimc" not found.
Material not found!: METAL/DRTRIMC
material "metal/offelevdrsa" not found.
Material not found!: METAL/OFFELEVDRSA
material "wood/offdra" not found.
Material not found!: WOOD/OFFDRA
material "carpet/offflrb" not found.
Material not found!: CARPET/OFFFLRB
material "concrete/offwlla" not found.
Material not found!: CONCRETE/OFFWLLA
material "plaster/offwndwa" not found.
Material not found!: PLASTER/OFFWNDWA
material "plaster/offwlle" not found.
Material not found!: PLASTER/OFFWLLE
material "plaster/offwlld" not found.
Material not found!: PLASTER/OFFWLLD
material "wood/offparticleboard" not found.
Material not found!: WOOD/OFFPARTICLEBOARD
material "wood/offdesktopsd" not found.
Material not found!: WOOD/OFFDESKTOPSD
material "wood/offdesktop" not found.
Material not found!: WOOD/OFFDESKTOP
material "ground/blendsnow_conc" not found.
Material not found!: GROUND/BLENDSNOW_CONC
material "ground/blendsnow_tracks" not found.
Material not found!: GROUND/BLENDSNOW_TRACKS
Brush 2519, Side 2: duplicate plane
Brush 2519: bounds out of range
Brush 2520, Side 2: duplicate plane
Brush 2520: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_detail (-1051.00 -654.00 -461.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 -3072.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 -408.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 -320.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 -224.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 -96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -2560.0 136.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -2560.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "c:program filessteamsteamapps******sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamapps******team fortress 2tf" "C:HammerAutosaverawrs"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:hammerautosaverawrs.bsp
Error opening c:hammerautosaverawrs.bsp
** Executing...
** Command: "c:program filessteamsteamapps******sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamapps******team fortress 2tf" "C:HammerAutosaverawrs"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:hammerautosaverawrs.bsp
Error opening c:hammerautosaverawrs.bsp
** Executing...
** Command: Copy File
** Parameters: "C:HammerAutosaverawrs.bsp" "c:program filessteamsteamapps******team fortress 2tfmapsrawrs.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Extreme failure.
I must note that this was originally a decompiled version of (cs1.6?) cs_office which I am trying to convert for use with tf2. (cp_office) All credits of course go to valve for making the original.
I'm not finished with replacing all of the missing textures either, which I assume could be part of the problem?
Anyway, I am too nub at mapping to identify and rectify the problem. Can anyone help?
edit, lol, duh forgot the skybox, but I doubt leaks would change much in the way of not being able to find the actual file.
Last edited: