Supply

KotH Supply A6

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
Problably underscaled
Its not, but some doorways might need to be opened a bit more. Preferably making this one taller:
koth_supply_a10000.jpg

Edit: Also, you might want this to be clipped:
koth_supply_a10001.jpg

(just my opinion)
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
Cool and good, but I kinda miss the van :(
I do have some questions/suggestions though.
This lighting HDR looks a bit... bright. Might wanna tone that down.
koth_supply_a20000.jpg

Question: whats the point of this? It looks slightly out of place to me, and doesn't seem to have any overall use. You cant crouch into it, and it doesn't hold anything ¯\_(ツ)_/¯
koth_supply_a20002.jpg
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
Yay! the vans back! But now I don't understand how it got there, maybe you can use that darker dev texture to represent the road again?
Also, this building looks a bit out of place, I liked the last one better:
koth_supply_a30000.jpg
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
So... I'm not sure why, but for some reason, I seem to be spawning under the map (both classes):
koth_supply_a40000.jpg
koth_supply_a40001.jpg

I'm not sure why, and it might just be a me problem, but this doesn't seem to be right :confused:
 
Aug 26, 2016
137
100
The garage door at mid hangs way too low. I know it's supposed to block sight lines, but right now it's at this awkward height that it looks like I can walk under, yet I can't. Ideally, I should be able to walk underneath the whole thing.

Also, the mid-building's lower roof should either be unclipped or made higher. It feels strange that I can't walk on it. (I'd recommend unclipped).