prop_static Leaking Into Map, But Not Near Void

Paulsy B. Rapper

L1: Registered
Jun 13, 2018
6
0
Some fence prop_statics are claimed by the compile log to be leaking, even after I move them several hammer units above the ground, where they are suspended in mid-air.
upload_2018-6-14_10-56-10.png

Deleting the fence that the red line is attached to doesn't help, it just moves to another one. I've tried http://www.interlopers.net/index.php?page=errors but that hasn't helped either. Anyone know what to do?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Is that grass a displacement? If so, is there a world brush behind it? Displacements don't seal maps.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
A world brush is any brush that is not a displacement or tied to an entity. Only world brushes can seal maps and prevent leaks. When I say "world brush behind it", I mean positioning a world brush beneath the displacement, filling the hole created by the displacement to prevent leaks.
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Displacements don't seal maps, so you'll need to put a brush (preferably one with nodraw as the texture) underneath it to seal it.

EDIT: Oh nice got silently ninja'd
 

Paulsy B. Rapper

L1: Registered
Jun 13, 2018
6
0
Displacements don't seal maps, so you'll need to put a brush (preferably one with nodraw as the texture) underneath it to seal it.

EDIT: Oh nice got silently ninja'd
A world brush is any brush that is not a displacement or tied to an entity. Only world brushes can seal maps and prevent leaks. When I say "world brush behind it", I mean positioning a world brush beneath the displacement, filling the hole created by the displacement to prevent leaks.

Thank you both, your advice worked. Thank you!