particle question

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
The teleporters i set up in " http://www.tf2maps.net/downloads/five.5819/ " are turned on and off using logic and triggers...

I'm wondering, can i control particles in the same way?

I planed to use particles to show that the teleporter is available, instead of having it just plain.

How would you go about doing this?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I looked up info_particle_system and I found it a bit confusing. How do you put a custom PCF file into info_particle_system?

Can I have a step by step guide please.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
I looked up info_particle_system and I found it a bit confusing. How do you put a custom PCF file into info_particle_system?

Can I have a step by step guide please.
"PCF" is the file extension for particles. What the entity needs is the name of the particle to render. Names and their previews can be obtained by going into TF2's properties in Steam and adding the "-tool" parameter to the Launch Options. Next time you launch the game you'll have a window in which you need to select "Particle Editor" in order to open, edit or create particles.

You can download GCFScape and extract the game's particles with it. Put them in a folder so you can locate them later with the game.
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
There's no need to look though every particle file when there is a list with mostly descriptive names. If someone wanted to then preview them, they could use your method or just try them out in a test map.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
What if i'm using an custom particle file?

How would i find out what the particles are?

Is it just the file name?
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
Why does the the map not use the custom particles even though i packed them with a koth_five_rc1_manifest.txt file.

Someone shine a bit of light on this plz. It's driving me
crazy_twilight_sparkle_vector_by_herrmyrddin-d4usu75.png
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Why does the the map not use the custom particles even though i packed them with a koth_five_rc1_manifest.txt file.

Someone shine a bit of light on this plz. It's driving me
crazy_twilight_sparkle_vector_by_herrmyrddin-d4usu75.png
You need to list your custom particles in a unique file, named after your map and located inside the "maps" folder. In your case it would be koth_five_rc1_particles.txt with the code:

Code:
particles_manifest
{
file !particles/<your map's particle>.pcf
}

The particle can be either in "tf/particles/" or "tf/custom/customfolder/particles/".
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
So I don't have to pack the particles in the bsp file??

I have to provide them separate?? Is that right?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
No, you pack the particles, as well as the particle manifest (the file that Mocoloni told you to create) inside your BSP.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I've packed it in my last FIVE map and the particles still don't work.